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Try going in the back way. That is, go in the entrance on the far left end of the island. The undead on that end are either dregs or flotsom and are the lowest level enemy in the cave. You can sneak past it fairly easily. There are a couple of vampire bats, but they too should be easy to get around.
On the lower landing you should find either a flotsom or spineskull by itself. You should be able to sneak past them as well. Note that the spineskull throws grenades so either get up close and attack it or be carefull enough to stay away from it.
On the way down the next ramp you will see a couple of higher level enemy. Normally a seabeard or molusk. Both are nasty and will take you out fast so stay as far right going down as you can. Pause before you get to the bottom and note where the moving undead are. Most stay in one spot but several walk from one area to another. You will be going to the left and going toward the far wall past the boat debris. Just time it so you can walk while the moving are out of the way.
I've helped several guild mates with this and never been attacked. I also now hunt in this cave quite often (level 34) and I can tell you that getting around without being attacked is easy if you watch the movers and take your time.
I posted pictures of the dig spot in my wild island guide in the tips and guide section.
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