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Old 08-06-2009, 12:49 PM
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Basil Dreadflint Basil Dreadflint is offline
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Join Date: May 2008
Location: There's life outside POF?
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For those of you who STILL haven't figured out the scoring for the Baby Pirates game:
Lyta was level 12, Mac was level 11, which made their average 11.5.
The first round, we went to a BAD place and both ended up in jail, TWICE each. LOL. As such, we didn't get many kills. What we did get was 11, 13, 13, 13, 13, 14, 15, 15, 15. The 11 didn't count because it was less than our average. The 13's each gave us 1 1/2 points, the 14 2 1/2 points and the 15's 3 1/2 points each. 4 @ 1 1/2, 1 @ 2 1/2, and 3 @ 3 1/2. Total for first round = 19 points.
The second round, we did MUCH better, and got 3 level 18's, 2 level 17's and a bunch in the 13 to 15 range. (Better spot and no groggy's.) The second round, we got 61 points. So, our total was 80 points for the 2 rounds.

Does it make sense now?

Also, for Bumper Boats, here is the write up I made about it and how to play.

Bumper Boats!

When we were doing sailing lessons the other week, toward the end of the evening everyone got a little 'Duecy', and started sailing into each other and pushing each others ships around. That gave me an idea, how about combining DW favorite pasttime, AFK pushing, with sailing and SvS? And so, another DW original game: Bumper Boats!

How to play:

The guild is divided into 2 teams/crews.
Each crew is assigned to one of the SvS islands.
Each crew member sets sail in her/his own ship, any type, any size. (I changed this so that there had to be at least 2 sloop class ships on each team, and that once they were in position, they weren't allowed to sail. I figured it gave the teams 'targets' for which ships to push.)
Once you set sail, no going back to change your ship!
Everyone sails their ship to the starting zone. All French ships on one side, all Spanish ships on the other.
The two Judges will be set up alongsides two of the islands.
The starting zone is in the middle between the islands.
The first crew to PUSH an opposing team’s ship, any one of them, past the imaginary line between a judge and their island wins!
You CANNOT shoot each other! No sinking or damaging an opposing teams ships.

For the first try at this game, and since I have no idea how long it will take, we will use KingsHead and Cutthroat. The French island is Cut, the Spanish island is KH.
The starting zone will be halfway between the islands. The French will try to push a Spanish ship between the judge and KH. The Spanish will try to push a French ship between the judge and Cut.
If it goes fast, we can try a second time using the actual SvS islands. If it goes slow, we will call the game after 20 minutes, and whoever has an enemy ship closest to the finish line wins.

SO, it was a little hard to get everyone organized the first time, and in place, and to understand the rules, and a whole bunch of other problems, BUT, I think once it got started, everyone seemed to have a good time.

For both games.

Overall, another great guild night. But I would like some feedback. Do we keep these two games? Either or both. (And yes, I still have a couple of others, or variations of these two, in reserve.)


Don't sweat it Richard. We got a late start, and never even got to play Ocean Tag.
We'll save that for another time.

Quote:
Originally Posted by Richard Ironskull View Post
I should apologize. I had agreed to make maps for the ship tag, but I got caught up in what I was doing, and forgot to finish them. Sorry about that.

I didn't make it to the party either, so sorry for that one too. Girlfriend was in and I wanted to spend time with her.

Anyways, I am sure everything was great. I won't be online until at least Friday evening.
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