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Old 12-06-2007, 04:10 PM
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Join Date: Oct 2007
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The only issue I've had so far, is that they sometimes seem to suffer from the old Swarm bug, where the weapon will hit but won't take health off the enemy's bar. Hopefully that's just a temporary thing, because other than that, I'm a big fan.
I've had many times where I hit an enemy and either the meter doesn't show the hit or even where the meter doesn't come up (as if you didn't hit them at all) but they still go down in the same number of hits so you are getting credit, just not showing on the meter.

I do know if you score a direct hit everything works right. If you are close, but miss a bit short you have a chance at scoring a hit, but not seeing it on the meter, and if you are a bit long you have a chance of it showing you got a hit (negative number rolls up, you see the fire on them etc.) but not actually getitng credit for it. Yes, you can see the hit and not get it, but it does seem for me to be worse with even a short distance long of the target. I tend to try to aim right on or a bit short because of it and do quite well.

Plunderin Mom
You go ahead and post your views and your experience no matter how different they are. There is no right or wrong opinion or style in this game (nor any other for that matter) and the more views the more knowledge gets passed to others.

I can say that one of the main reasons I don't use kingshead anymore is I got tired of driving there lol. I guess it is just easier to quickly run to the backside of padre, not to mention you just can't beat having a blacksmith and gun shop right there for quick refills.

As for fighting with groups, sure I think the doll is a great choice and one I use often myself for the very reasons you mentioned. Really depends on the level of the people you are with and level(s) of the enemy in the fight, but there are times where using staff or grenade to quickly remove larger groups helps as much as healing and taking on 2-4 enemy at a time. I think I change up how I approach things often as I may be working a different weapon or just get too bored doing just the same thing the same way all the time.

You do bring up another point that isn't stated enough. It is a good idea with all weapons to have at least one weak attack to help you level that weapon faster, but you almost MUST have it with grenades. I have the basic grenade maxed at 5 dots for getting out of trouble fast and while I do have 2 dots in stink and fire, I only have one in smoke and use those three to level on weak enemy combos. Why do you need a weaker skill? Can't you just kill more faster with the power ones and end up the same? Not in my experience. I get about 3-4 times as much exp for the same enemy and do not use all that much more time.