Quote:
Originally Posted by wulfric
Arg. I lost test server access when my hard drive crashed and I can't figure out how to reload the test server.
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IF you are a member of the Helm, here on POF, you can follow these links to the test server download. Zep has the links posted for both PC and Mac users.
http://www.piratesonlineforums.com/f...04&postcount=1
Also, I did get to spend a little time on test last night. I only went to Murky Hollow, but I can tell you the following things that I noted.
The graphics are GREAT!
The caves are confusing. Real caves, tunnels, rocks, roots, twists and turns, AND DEAD ENDS!!! I love them.
Disney has definitely changed the way you earn rep. You can earn a lot more rep per enemy now.
Example:
Lars is a level 19, almost 20. He still has double rep from the Father's Day quest. The first enemy I saw was a GREY level 6 Skeleton, Pirate I think, and I took him out using about 4 swings of the cutlass. This would normally earn me about 3 rep points. Yesterday, I got 6, and then it doubled.
Later, I found General Bloodless?, (The one who hangs out in Murky Hollow.) and he was level 13. He showed as a RED enemy. I treated him as if he were Timothy Dartan on the back beach, using each of my 4 weapons, and not using combo strokes. I took about 1/4 of his health with each weapon, Cutlass, Pistol, Doll and Dagger. I waited for him to respawn, and did this a total of 4 times. I was getting rep in the range of 650 to 760 from each kill. (Now remember, I was getting double rep.) But, I think I was getting quite a bit more rep than I would have from before the update.
Another item I noticed, and tried a few times, was the aggression level. It seems to have changed again.
As I ran through the cave, if I ran past a Grey enemy, I could go stand right next to it, and it would not attack me unless I attacked first. BUT, if the enemy was Green, Yellow or Red, my nearness would set them off and they would attack me without me attacking first. (Almost got beat a couple times testing this theory.) Then, I tried to figure out how far I needed to run to get them to disengage. They seem to disengage at a reasonable distance. In other words, an enemy wouldn't latch on and chase me through the entir ecave, but would give up after a short, but hardy, chase.
OVERALL, I can't wait to get this on open! I can see me letting my two younger pirates go into stasis, and bringing out the big guys again! I just hope Disney doesn't try to rush this too fast and not give the testers time to debug it first. And, I hope the testers actually TEST it, and not just try to be the first one to reach level 50.