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Old 08-21-2009, 10:41 PM
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Barth, you're hilarious.

Sorry, but I just sort of miss the caves and not for the reason you may think. I do not miss the old cave looks, but I do miss how big they were.

How are we going to be able to level up if enemies are so close to us? While playing yesterday, I had enemies attack me without warning in the caves. If it's bad in one cave, does that mean leveling up in the Tormenta Cave is going to be near impossible? That was where I leveled up my grenades, and if I can't level them up without hitting three enemies instead of one, then I just won't go there.

I think Disney NEEDS to release more wide open areas to level up at first before releasing a second story quest. Yes, I love the new caves, but if I get killed too often because of the narrow caves I want a wide open spot to go level up at.

I like that the game is going to be more challenging with the higher level enemies, I just don't like that it's possibly going to be unnecessarily challenging. I don't think I should get attacked by three enemies just because the caves are too narrow. At the very least, they could just expand the caves in certain spots so that enemies don't attack you because it's impossible to get around them.

P.S. I think they should work on some more "fun" aspects of the gaves. I'd like to see the rail roads in Beckettes Quarry have moving coal cars and moving lava. Say when you touched both you get -150? And how about little tunnels within the caves just to wander around . There would be no enemies, just little holes to fall through and secret waterfalls that send you all the way to highly popullated high level enemy areas.

Just pitching out ideas, because the caves are so great now I think they could work on them even more.

Lastly, has anyone found any wall glitches in the new caves? I've been looking for them to report them(so they can be patched, I guess?) but I haven't found any. They must have worked really hard on these new caves... which makes me worry the second story quest is going to stink when it comes out.