Quote:
Originally Posted by Sven Osymthe
I wouldn't want that for every single task, it would mean 1 of two things. One, story would be SHORT, if we've waited this long for something, it should be a decent length. And two, it would make it too EASY to hit level 50 (given 180,000rep is the guess on how much rep is required after master weapons).
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If we kept the next chapter with 100 Notoriety points for each section, that would mean running around 1800 times to NPCs, enemies, etc, to make up for that 180,000 reputation to get to Lv. 50, plus extra reputation for those of us who already have fully mastered Lv. 40 pirates with all the tasks and weapons complete. I understand that not ALL tasks would be only at 100, but I just don't think the consistency can keep with 100 reputation points, and everyone still managing to get to Lv. 50 without drinking an entire barrel of rum to do it with.
Sure, doing that would make the task shorter, but it doesn't necessarily mean that would make it easier. I personally would love to see tasks that are more involved with higher level enemies, and actually FORCE you to train weapons along the way. With the pearl task, I completed it at an early level, went and completed the other tasks easy, and just spent the rest of my time weapons training since I had nothing else left to do.
I want to be occupied, but not for so long that it gets too boring for me to handle. This was why I was against taking away the percentages, because the fact that I saw myself 70% through the task is what got me to complete it. Without the percents, I would have never completed the Pearl task, and I would have been bored a long time since the Pearl task was incredibly easy for me.