Wow, Polly! Congrats on an accidental 51. If there's really a noto cap, then they really need to fix that. Just wondering how their code looks if they can't add a simple check.
Code:
const NOTORIETY_CAP = 50;
// within a routine that checks if player
// has surpassed requirement for a notoriety increase
if (player.level < NOTORIETY_CAP)
{
player.level++;
}
else
{
// Sorry, no dice.
}
Yeah, I know I've overly simplified it but seriously. Congrats anyhow! I'm sure that was a surprise. What have you been doing - mostly invasions?