I think everyone has made some really good points, thanks for your input. A couple of thoughts I had...
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The Invasions are pretty cool but really have nothing to do with furthering a storyline. A playable storyline. Don't get me wrong. The invasions are major league fun but are, for the most part, not all that different from crewing up and going on a Tormenta raiding party.
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Isn't the storyline progressing through invasions, though? When we started the game we learned that Jolly Roger is trying to take over the Caribbean. At this point he's invading Port Royal in an attempt to further said take-over and we get to play through that invasion. How is this not a playable storyline?
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In my thoughts, the first definition of new and the second definiton of content is what most people think of in regards to the game.
Add these two words together, and the remaking or remodelling or redoing of something IS NOT new content.
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We'll probably have to agree to disagree on this one, because I personally define new content as "new stuff to do", and exploring new areas counts for me (even if it's a new area with an old name). Granted, it's not as much new content as a second story chapter would be, but it's still new stuff to do.
I think my big beef with holding up a second story chapter as the end-all-be-all of new content is what happens when you complete the quest-line, and how long are you expecting it to take you? A month? Three months? Six months? Once it's done, you're in the same boat again - waiting for the next chapter.
Putting in a new chapter's worth of quests all at once seems like a pretty daunting task, not to mention any game features that are required for that chapter. Yes, I know they've had two years to work on it, I'm not making excuses for that (they should have had the second chapter out a year ago).
I'd like to offer a middle-of-the road suggestion...
Once they know where they want the storyline to go (and it seems like they might already with all the GM roleplay events and invasion stuff that's been happening lately), they should put in 2-3 new quests every week that advance the storyline. Then it's small, manageable chunks that D can surely put together for us and we all get regular fixes of new content.
It's sort of like the difference between getting a DVD set of a TV show, or watching that show when it actually airs (ignoring commercials). What I love about watching a show as it airs is that I can talk about it with my friends between episodes and theorize about what's coming next (which I know everyone here loves to do!). What does everyone think?