Thread: Reviveing
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Old 02-19-2010, 03:49 AM
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Edward Edgemenace Edward Edgemenace is offline
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Quote:
Originally Posted by Sven Osymthe View Post
I decided to try timing this as well, just to see the outcome.

First I was revived, and my groggy lasted 9 minutes and 27 seconds. I started the time as soon as the groggy meter came up, possibly a few seconds later.

When I went to jail, my groggy lasted for 9 minutes and 58 seconds.

After looking, groggy doesn't start for jail until your pirate starts getting up (and health, chat, compass, etc. return to the screen). For revive, groggy starts as soon as the person has revived you (so its going while you're pulling yourself up). I'm just gonna go with what I originally guessed, groggy is groggy no matter what, it may go faster or slower at times, but in those cases its only off by a little bit. The only reason jail seems to go faster (when not timing), the time that one spends to return to where they came, groggy is running out, but when revived, you skip the returning step.
So, in your measurements, you skipped the time you are laying on the ground waiting for someone to find you AND the time it takes them to revive you - the two components I identified as making it longer. If you click GO TO JAIL immediately, you don't have either of those delays. And the groggy starts for me, when I click it, not when I res inside the jail. So perhaps your measurement was skewed?

Skip the return step? You can't find your way back to the PR dock from the PR jail in ten minutes? On a slow computer, it takes 30 seconds to launch a ship. One minute to sail anywhere (within reason, as a straight line) that you want to go. Assuming, (say, in tormenta) that you have the sense not to fight while groggy, the return trip is no advantage. If anything, it is a worth-while distraction while you wait. (Of course, your friend is there, who you are TPing back to anyhow, so meh.)

Go to jail...it starts your timer sooner. (Note: this isn't even broaching the subject of the "healer" losing an important minute of combat, perhaps also losing attunement of all other friendlies.)