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After looking back, I was wrong about the groggy for jail. I didn't notice the groggy meter start as soon as I clicked the button, but when I was in jail the meter had not moved until my pirate began getting up (that is why I didn't count the time prior to that).
As for groggy starting when you get knocked out, that is incorrect. The time that it takes for someone to revive you, and the time it takes to find you have no effect on the time of your grogginess. When you're knocked out, you can see your health meter, and next to it there isn't a groggy meter, as soon as you are no longer in the revive state your groggy meter comes up (I just double checked that). So groggy starts the same time both ways (whether or not the meter actually moves in the loading screen for jail, I am not 100% certain). Either way, both times come out to be around the same, and it doesn't matter anymore since you can only be groggy by jail following the latest test update.
About the returning step, I meant the time it takes for you to get back to your original location may make it seem like the jail trip made groggy go faster. That is very possible, considering most people reload ammo, and get tonics when they die. On top of that, you have to sail or TP back to your old location, which may not take a lot of time off, but it is still enough.
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