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Pirates will no longer become Groggy after being revived. They only become Groggy when they are sent to jail
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Its not a bug, it was intended this time. I'm not sure about it using the victims tonic supply, but when you revive someone, I think they want it to be so your using yours (so I don't expect that to be changed). As for ham.. it isn't really an issue to me, although I would prefer what you are saying. However, when someone revived with ham, it took 1 tonic off the total amount.. yet on the screen showing weapons and tonics, all numbers remained the same.