View Single Post
  #71  
Old 03-19-2010, 12:45 PM
Kid Heartbreaker's Avatar
Kid Heartbreaker Kid Heartbreaker is offline
Hangin with Darkheart
Kid Heartbreaker's Primary Pirate Info

Join Date: Apr 2009
Location: USA
Posts: 306
My Mood: Tropical
Kid Heartbreaker is a pirate wannabeKid Heartbreaker is a pirate wannabe
Lets slow down and look at the Weapon Belt picture again.

It looks like only F1, F2, F3 and F4 are selectable. A pirate won't be limited to only 4 weapons - you will only be able to Load those first four "F Slots". I take that to mean that a pirate will always carry Grenades and Staff (sorry about the Nades Sarah).

I expect the "ITEM" slot for the Sail Bonus to function as a Passive skill - I don't have an "ITEM" key on my keyboard so I don't see any other way for that Slot to work.

The Big question for the people on Test to figure out is this:

How does loading a weapon from a Drop affect the current distribution of Skill Points for that F Key?

I'd think changing one Cutlass type for another Cutlass type wouldn't really change things. But, what happens if one would keep their current Cutlass, Pistol and Doll in F1 F2 F3 and then Load a Drop Cutlass in F4? Or, is each F Key only loadable with a weapon from that original Weapon Type?

A new Attack such as the Rolling Attack seems easy enough to figure out; we get a new circle on the bottom of the screen and a new Number key to associate with that attack.

Like many others, I have NEVER got a Clothing Drop so the frequency of the Drops will be interesting. We will just have to run around and defeat all the Enemy types and see if there is any commonality to the Enemy/Location where the drop comes from.