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While I'm not overly concerned about improving the economic system of the game, here's my own ideas on how they could incorporate Trade Skills; and they still fit into the current game universe.
BLACKSMITH - Improve or fix weapons, your own or other pirates.
GUNSMITH - Ditto for firearms.
TRADER - Skill would reduce prices for buying and increase prices for selling, also able to locate more rare goods. And in future could facilitate swaps between other players.
SHIPWRIGHT - Repair your own ship or repair others for a small fee. Later, customization options could be reduced or free for people with this skill.
VOODOO SAGE - Improve voodoo objects, make your own potions, etc. This could also develop into other abilities (fortune telling, talking to ghosts, etc.)
TATTOO ARTIST - Add an ability to upload 'approved' art for tats, or do your own for little or no cost.
TAILOR - Locate rare clothes, or 'make' clothes (buying them cheap or produce them over time for free).
Technically, mercenary or privateer would be out - because we already have quests to cover those.
Skills like these could be started with a quest or by 'apprenticing' with an NPC merchant (Ex: Do Blacksmithing quests for John Wallace or Shipwright quest for Darby Drydock) then whenever the pirate performs certain tasks they get XP and could add new abilities (Ex: Shipwright - Repair Hull, Repair Sails, Customize, etc.)
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