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Originally Posted by 7seconds
Im happy with the games graphics as the are now, all that little extra stuff like wood splinters would just lag it even more, now maybe some large wooden chunks to fall off when the ship is damaged heavily would be cool.
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You know, even I like the High Graphics for the game now. I'm just saying that I'm unhappy that they reduced polygon count as well as removed the "Smoke" feature all because of the fear of lag. They should take the idea mentioned at the end of my first post, about reducing lag. At the same time, if we want the BIG graphics that I mentioned, they should put it for a NEW special HD, for Graphic card computers
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Originally Posted by 7seconds
but if they remove a lot of enemy ships from the game and make less floating around on the seas, becuase there wanst that many in real life" that would create a problem. there wouldnt be enough enemy ships around to shoot, people would be fighting over ships, it would be more harder to get quest ships, there would possibly be hoards of players ships surronding the enemy ships. then the seas would get congested and cramed in the certian parts that the enemy ships where only "allowed" to patrol
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Here's my idea to that. While making ships rare on the high seas (by implementing the Fleets idea) they should also reduced immense involvement of ships in quests as well as increase EVERY ships powers, and decrease ship speed. Instead of "sink 20 warships" they should make it sink 1 warship. BUT, at the same time, they should increase the power and HP of every ship in the game, making it that we have to get involved in HEAVY battles with them, instead of making it that pirates can kill them so easilly with 5 rounds of fury. Imagine it... A war sloop battling a war galleon, and then so much cannon firing and actual implementation of tactics?
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Originally Posted by MacIronhawk
Once again potential for this game is going down because they're worried about it being easy for little kids. That's too bad. They'll learn eventually and then realize what a great game it is when they get older.
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Very well said Mac. I just hate it when POTCO and certain players say, "Awww, this game was targetted for kids!". I said that they should make a complex economic system (if thats the case, the fun of the game will NEVER die), but someone said "This game was meant for kids, they won't understand a complex economic system''. For crying out loud, the kids who play this game are not some silly FOUR YEAR OLDS! My brother, 4 years younger than me, finds POTCO to be too simple. Isn't that the audience they're targetting? When I was younger, everyone in my class was playing Runescape (the game with the "complex" economic system). That was enough said. Kids would like the same thing as adults do, despite the fact that MOST of the players are adults. Why do so many kids join and then quit? Because the game lacks unlimited fun, i.e, a long and complex economy and map of area.
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Originally Posted by The Evil Will Mcbain
pirates mostly used ships like the light sloop for the same reason they use them in the game: they're fast and hard to hit. and believe me, you don't want the sea battles to be realistic.
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I'd like to see battles being realistic. I bet they'll be fun. So, you're saying that oversized dinghies can hit hard at war frigates? Thats why I said, reduce the speed of Light ships, and make them easy to sink, and increase the health of all ships (war and medium), so that they don't get sunk by some light ship
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Originally Posted by Eliza Creststeel
I love when people say Pirates is unrealistic and refer to just one aspect. This WHOLE game is unrealistic, that's why we play it.
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Like how you referred to only one aspect of my post?
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Originally Posted by Captain Sureshot
Exactly right Eliza.
Repairing a sunk ship in the 18th century? Unrealistic.
Voodoo? Unrealistic.
Unlimited ammo? Unrealistic.
Carrying hundreds of grenades, daggers, plus other weapons? Unrealistic.
Undead? Unrealistic.
Teleporting? Unrealistic.
Weapon usage on humans without blood? Unrealistic.
Geographic layout of Caribbean in POTCO? Unrealistic.
Physics and time within game? Unrealistic.
People playing a Disney GAME based on the D's romanticized take of what a pirate's life was like and expecting realism? Priceless.
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Now, some elements that you mentioned (Repairing a sunk ship, Hundreds of grendades, guns, etc., Weapons on humans without blood) are elements of basically any online game, and these should not be changed.
Teleporting is just a representation of the story of the pirate, instead of saying that he travelled all the way to another island.
The Geographical layout of the Caribbean currently CAN be changed and made real. Now, you're saying that Voodoo, Undead, etc are unrealistic? Mind you this is the game of Pirates of the caribbean, in which universe there is Calypso, magic, etc. That cannot be debated. At this rate, you're telling me that because you think that the theme of this game is unrealistic, so should be the Game Play? I say not. Its like saying that if POTCO puts Light Sabers from Star Wars into this game you say "Ah this game is anyway unrealistic, adding Light Sabers wouldn't matter!". I'm just saying that Game Play of ships has been reduced from what it was before, thus making it less fun, and only a few lines in my post was about the game's something being unrealistic. If the game did have physics and interactivity don't you think the game would be unlimitedly fun, instead of continuously asking for more updates? Same applies for a complex economy. Please, next time read my whole post, though still I would be saying unrealism (which again, is that which is opposite to the original FUN game play built)
Midhav