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The problem identified here, is that gold is STILL far too easy for high level pirates to max out, and still too impossible to get when you need it (i.e. around level twenty-something, sailing 15.)
The loot drop system has indeed exacerbated the problem. Gold and treasures shouldn't be found in a "loot pouch" - they should be given just as they still are from the stump boss on Outcast Isle.
A minor point of correction, Basil: clothing drops (before the loot system) were no longer "very rare" - they were turned off or broken for almost a year. I agree it would have been much better to reinstate those drops instead.
Customers screamed for more inventory space. Instead of giving any more space, the system was changed around to be "more traditional" - which in hindsight, is the antithesis of what any player actually wanted or needed in this game.
In response to any sycophantic comments in Disney's defense about this being harder (at the wrong level) somehow being a good thing, I will say one thing. This same team changed the boss battle, to what it is now. (Yes, those panthers came the same month as the new loot system update. Yes, the Black Pearl is effectively invincible to the first three and last two forts now. Goliath itself, is simply not worth discussing.)
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