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Ages, and ages ago I played a game (perhaps on my Commodore 64 with a cassette player tape drive) that was about Pirates. Even back then, with the game as rudimentary as is imaginable, the sailing was all dependent upon wind, tide, and seas.
At the very least, I would think POTCO could incorporate wind direction and strength into the sailing program. For instance, a very light wind in shallow waters is ideal for a sloop - but havoc for a frigate or galleon. Deep, open seas with high wind will capsize a light sloop - but allow for a large ship to run at full speed. Ships that sail into the wind make almost no progress, but can make full speed with running broad beam from a strong wind. What if you had to account for the tide in order to make port, or set sail?
It would certainly make things more interesting.
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