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  #14  
Old 06-16-2010, 09:11 AM
Raikel Raikel is offline
Has Walked The Plank!
Raikel's Primary Pirate Info

Join Date: Dec 2008
Location: Bilgewater
Posts: 393
My Mood: Adventurous
Raikel is scurvy dog
Here is something about ships, they used to be so much better than they are now, but nothing like this.

If I could go back, I would return to the time where the enemy ships had crew members, and when you shot firebrand at enemy sails, you could see tears in the sails. It did not do as much damage to sails as it does now, but sinking ships is too simple now.

Here is something I wish they would input/return on all enemy ships though.

-Actual crews that work to fix their ships

-The ability for ships to still drift after their sails have been shot down, sort of like fleet ships. We all know its possible, because fleet can still move with no sails...

-Make it so that you do not completely empty an enemy ships health bar, so that repairs can be made, and it does not sink.

-Options to sink or commandeer enemy ships. (Simply take enemy ships to shore for Extra Gold)

-Add in a bounty system for regular sailing. Based off of how many ships you sink, and the value of the ship you stole, your bounty would increase.

-Have a treaty boat (and possibly a flag to raise to show your Parlay), this would allow for members of your crew to go over to enemy ships to either make a deal with enemy forces, or ambush them after saying they want to make a deal.

-Add in brigs for all ships, each containing chests you can take items out of and put items in. (This is where we could do trading, and this would make more since when plundering enemy ships after yo are about to sink or commandeer them.)

That is all I have on the Ship topic, although I would appreciate weather, it is probably the last thing they need to add because of their heavy lagging policy.