Quote:
Originally Posted by MacIronhawk
I'd just like the ability to hold two weapons in each hand, and I don't just mean two swords.
I mean, like a pistol and a sword. Or mixing a voodoo staff with a grenade, and you can mix two attacks so that you're throwing a blue flamed grenade at an enemy.
Crazy idea, I know, but I want it. Mixing weapons together is something I haven't seen often in ANY game I've played. If they did this, the battle system would be much more diverse than it already is. This games battle system is much more interactive then some games I play, and being able to hold a staff and grenades, or a sword and a doll at the same time would be amazing!
|
That sounds like an awesome idea!
Quote:
Originally Posted by James Bladefury
Also, I just realized something about the game that nobody meantioned. When having blades, we should be able to block enemy dagger/sword attacks with our own swords, or the other way around... so its more realistic.
|
Quote:
Originally Posted by James Bladefury
It is a skill, there is no contact with you and the enemy involved, basically its a "Miss". I meant swordfighting with enemies, instead of just being able to attack them as we feel necessary. I want enemies to really try to block sword and dagger attacks, using their own swords and daggers.
|
I have always wanted that idea in the game. We need a revamp of the sword fighting system. Parry should be renamed as Dodge or something. A person should hold some button like Tab or something to put the sword in a blocking mode. the Blocking has a meter/bar which decreases when the sword is hit. Also more combo attacks can come out of this idea. Like when an enemy is about to cleave you when you block, you take your sword out and hit him and he falls back.
Quote:
Originally Posted by James Bladefury
I think there should be a skill called deadly explosives. You can earn a barrel of black powder, and throw a match to blow up enemies in seconds.
|
No there should be basically more physics in the game. Like Gunpowder. People should buy it, collect it, and keep it in barrels. It plays a major role in the physics of the game. Such as when reloading a cannon, a player has to take gunpowder and push it in the snout of the cannon. The barrels can be kept about. Suppose a Privateer crew of the EITC is sent to hunt down some notorious pirates of a guild in a wild island, the guild can just place some Barrels in nets and wait for the privateers to come. Then they fire with their pistol and watch the world burn on their enemies (including trees- if the world is expanded ALOT). Or if I'm a Spanish spy sent to a Dutch military flagship, I can stash some gunpowder barrels in the lower deck of the ship when it has ported (the ship should really enter the harbor) and when the ship leaves, I can come in a small sloop and send some Firebrand into their ship, blowing it apart.