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This is how I am going to do it. This is tentative and I've only been looking at this tree for a few days.
(FYI: I spec this weapon under the assumption that it will be the "tankish" utility weapon, for Melee DPS I use Dagger.)
I get Parry for the obvious mitigation associated with tanking. Parry and Blocking in one skill, Amazing!
Endurance is garbage because the HP bonus is so low, if it were substantially more I would consider it.
I don't put much stock into the Combo attacks because Finesse in the Dagger tree allows one to rely more on Combat Attacks like Brawl and Blade Storm. Additionally, Brawl has an additional mitigation feature, in that it disables your opponent temporarily.
Taunt is just something you use to get control of the situation and it shouldn't be underestimated. There are other weapons capable of lowering an NPCs Attack Power and Accuracy, so 1 is the best I can justify at this time.
The Jury is still out as far as I know about the optimal allocation of points in Combo Attacks which yields the highest dps, so I'm not really concerned about what I put in those just now. (If anyone has crunched the numbers on that I would appreciate a link to that thread, I haven't seen one.)
--Combo Attacks--
(1/5) Hack.
(0/5) Slash.
(0/5) Cleave.
(5/5) Flourish.
(0/5) Thrust.
--Combat Attacks--
(1/5) Sweep. [15s CD]
(5/5) Brawl. (Need info on the cool down.)
(1/5) Taunt. (Need info on the cool down.)
(5/5) Blade Storm. (Need info on the cool down.)
--Passive Skills--
(5/5) Parry.
(0/5) Endurance.
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