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Attune: 4/5 -- I never actually needed to attune more than 4. Attuning 4 gives you rep extremely quickly until you max.
Poke: 5/5 -- Even if you only use the doll for healing, a lot of the time healing, you also need to help kill the enemy. It's also 1 of the 3 main attacks for the doll, it's a must to max it to me.
Swarm: 5/5 -- Same reason as poke.
Heal: 3/5 -- I also when healing someone, never needed more healing than 3 points. You should put more points if your one of those people who is always healing more than 1 person though.
Curse: 1/5 -- It's very useful (kinda self-explanatory on why it's useful), especially when your main hex attacks are maxed.
Scorch: 0/5 -- It's really one of the things you use when you wait for your other hex's to load, but it does such little damage, and there's no room for a useless point.
Cure: 1/5 -- Obvious reasons, it's great to have a huge heal when you need it. But I would never put more, because it's not needed.
Grave Shackles: 1/5 -- It really does look awesome, and gives great rep when trying to max voodoo.
Life Drain: 5/5 -- Best skill of voodoo. Does loads of damage, and gives the health to you. Need I say more?
Focus: 0/5 -- It's really useless. Getting up to 40 extra voodoo points is really not needed and will make extremely little difference, especially when you get staff, and your voodoo amount shoots up like a rocket.
Spirit Ward: 0/5 -- One of the more useless skills in the game. If not the most.
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Shhlatkinz  The Guardians (remake of The Brotherhood)
Notoriety 40 Pirate Master
Toontown Cool Corny Electrofoot, Nacho Average Pig, Cool Corny Electrofoot Blak
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