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Should the ability to shoot holes in enemy sails be reinstated?
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11-06-2010, 08:33 PM
WitchdoctorDan
Shadow Sorcerors Officer
WitchdoctorDan's Primary Pirate Info
Pirate Name: Jason Suncutter
Open or Test: Open
Notoriety: 45
Guild: Rouge Covenant
Ship(1) Type: War Frigate
Ship's (1) Name: Sun Cutter
Ship(2) Type: War Sloop
Ship's (2) Name: Lightning Runner
Ship(3) Type: War Galleon
Ship's (3) Name: Shadow Mongrel
Sailing Lvl: 30
Cannon Lvl: 25
Cutlass Type: Pirate Blade
Cutlass Lvl: 30
Pistol Type: Heavy Tri–Barrel
Pistol Lvl: 30
Voodoo Doll Type: Pirate Doll
Voodoo Lvl: 23
Grenade Lvl: 16
Dagger Type: Main Gauche
Dagger Lvl: 30
Voodoo Staff Type: Harrow Staff
Voodoo Staff Lvl: 21
Fishing Lvl: 20
Potion Lvl: 18
Favorite Server: Galaacare
Join Date: Apr 2010
Location: Location: Loca--*'puter blows up*
Posts: 736
My Mood:
Ahh... I miss this. And all the old sailing stuff. Seeing that Cadet at the helm of a Ferret, using grapeshot to thin them out, holes in the ship and sails. I miss it so bad. If anything needs to be reinstated, it's the old sailing mechanisms.
WitchdoctorDan
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