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I would like to see a change in the way enemies attack.
as it is now, enemies simply attack those who get within range, or the player who hit them first, and remain locked till out of range or dead.
this however seems to promote alot of lower level players to swarm them after they are attacked, basically sponging off the higher level players, would be nice if they attacked against the nearest opponent who actually struck them last.
i know there is so many variables that it couldnt work without a major rethinking, such as what if a player came by and stole someones enemy with a pistol or spell shot, making the enemy chase them instead (that could be eliminated with set rep, rather than the weird system we have now i guess)
or multiple users targeting an enemy, making him run helplessly back and forth in vain til he dies.
anyways..id just like to see something that puts these freeloaders at risk, because its NOT fair. i can care less how much rep they get, thats not the point,
the point is they are using me as a shield and basically having an easy time without fear of damage. I never did that when i was leveling, i stuck with enemies that werent 1-3 levels higher than me at the most, so yes it infuriates me wishing that the enemy would just attack them ONCE, while they sit and wait and wait, till someone who could take that enemy by themselves, attacks.
How would they like it if a level 30+ player came to the port royal navy fort and started wasting every veteran in sight leaving the lower leveled players without any chance to gain rep? thats basically what it amounts to in a way, players where they should not be, doing what they shouldnt.
I know sometimes its just fun to show off or u need certain enemies for quests..thats fine, other day I was killing rock crabs, but i left the majority of them on devils anvil to the other people, i searched the other side where they werent, just so i wouldnt disrupt their leveling or their crabs LOL.
but the other day I seen a higher level player doing such a thing for quite a while in the fort, eventually the people who were trying to level just gave up and left. and they were amused by it all.
so go figure..works both ways i guess *shrugs*
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