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This whole thing is a bit too complicated for me.
Despite the fact that I think PotCo is quite nice and has a generally appealing crowd to me, PotBS has somethings which I'd really like to see in PotCo.
Honestly, if I had to bring it up, it would take us back to the whole E10+ and E13+ debate. If PotCo had that huge complicated economy or long-lasting battles, I'd love it. But then, I doubt the kids who join this game would (due to immense complexities)
But PotCo DOES have to concentrate on its adult audience (I'm somewhere in-between). Of course, the films are directed towards people above the age of 13. So why does PotCo focus on the children playing it? Can't they look at Armada of the Damned? THAT game was from THIS series, and yet it seemed to have things that would appeal the adult audiences.
Coming back to the economy... I feel that if we had something complex... then probably things won't dry up so fast. If the battles were longer and the income attained from them higher, income from land lower and enemies made tougher (not too sure about this), and income from SKILLS (and quests and jobs) made higher, then that would do. I mean, if we id end up having Trading, the monetary transactions would enable us to reach 200,000 in a giffy. So reduce a few things and increase some. Because if we were enabled to build things out of items found and skills available, we can easily just sell them off.
That's what I would like to see of an economic change. But generally speaking, PotCo must have a larger workforce, and more of a drive to be a separate MMO than relying on the fact that it's part of Big D. It should be more competitive to other games in the same streams, like Runescape and PotBS. The updates definitely should be maximized by A LOT. If anything, I hope the release of On Stranger Tides boosts the thought of this game being utilized as an appropriate marketing tool for the series (Look at LotRo and SW:Old Republic!)
Just saying',
Midhav
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