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I agree with Midhav that a complex economy would enhance the game.
And it wouldn't have to be complex in a sense that it would be confusing to kids, either. In fact, it could be considered a good learning experience if POTCO set it up the right way.
Here's how I think it could go. It would start off with banks, and pirates can use them to store massive amounts of money. At first only 1,000,000, and then later on you pay the bank 200,000 to upgrade it to 2,000,000. It may not seem realistic, but anyways, 300,000 to store 3,000,000 and so on, until you reach the limit of 500,000,000. Now, yes, I understand that may seem like a lot, but remember, games thrive off of time, and this would be a challenge for the most loot hungry pirates in POTCO.
Besides that, you would have a separate area in the bank where you can store money, and it builds interest. This would be for pirates that want to make some extra money without doing any work.
Then, you can rob banks, and become a wanted pirate, which brings in the 'fun' factor to all of this. You can rob a bank, become a 'bad' pirate, and the bank will put a bounty on your head that other priates can get. Of course, this would introduce a PVP only island.
Then, you can invest in things such as new ships, weapons, clothing, etc... and make money from that. A national timetable in the game would show how much money pirates made or lost in investments in a certain area.
I know, it seems a bit too... downgraded, but that would be enough, really, for an economy in POTCO. It would be time consuming, introduce robbing banks, a PVP island, etc...
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