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Sorry, but this idea only seems good, when you are brand new to the game.
It is a very important learning curve, truly essential to the remaining game elements, for low level people to die over and ever when they are somewhere they should not be.
Without that remaining element of gameplay, all enemies should just as well be level 1. Putting level restrictions on individual islands fundamentally undermines the entire game. Spoonfeeding it is only that much worse.
The social interaction of the game often starts there. How you deal with a level 4 pirate in Tormenta, determines whether you will make a new friend, or an enemy to the last. Arrrgh!
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There are reasons to have a level 1 pirate in Tormenta. I have attended numerous guild events where a level 1 pirate's survival through Tormenta was the actual goal of the contest. (Several variations; sometimes a race, sometimes a set path, etc.)
There have been many times were I have parked my low level pirate in dangerous places, just to chit chat with guild members and give them crew rep while they level or loot.
There have been many times where I have parked my low level pirate in dangerous places to act as a "teleport totem" for guild members, while chatting or doing other things.
"Hey, can you TP here while I get some more siege bombs?" Why should a level 1 pirate be prevented from being useful or helpful?
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