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Old 03-05-2008, 10:55 PM
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Chris Chris is offline
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Join Date: Sep 2007
Location: Rumrunner's Isle
Posts: 4,114
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Chris is a pirate wannabeChris is a pirate wannabe
Quote:
Originally Posted by Raven Night View Post
Ok, I would like to see a list of things people feel should be changed or added to PotCO, and some feedback on what I think the game needs, or what I feel needs to be changed.

Here is my list.

1) Player housing on the boats we own.

Allow the door on all boats to instance to a captain's room. As long as you are in port (your ship is ready to dock) or you are on shore (you are given the option when you are asked if you want to row out) your ship is safe...enter your room out to sea, however, and you can get attacked. This is for the boat owner only.

We would be able to decorate the room with the treasure we find/loot/pillage. We could also store gold in this room, more clothing, and other items I will get to later.

2) The option for open chat.

This would be an option that could be disabled by parents. You would be able to use words that are blocked at present, like numbers and such, and speak to others more easily (using /tell commands). This would make the game more social.

3) Crafting.

Just a few items to start with, the abilty to craft custom weapons. That will require a trade system I will get to later. You would have to gather the materials and use points to improve craft quality. I suggest the following...

Blacksmith - Swords and Daggers

Gunsmith - Guns and Ammo

Voodoo Priest - Voodoo weapons

Shipwright
- Vessels

Tailor - Clothing

4) The ability to purchase visual customizations for ships.

Pirate flags, most of the traditional ones to choose from.

Pirate logos on the sails

Change the color of the ship or the sails

Change some of the ship trim

Change the lady on the front of the ships forward keel (a few different ones to choose from of course)

5) The ability to buff your character with voodoo charms. The charms would be crafted by a Voodoo Priest, or purchased from a Voodoo vendor.

Vitality - Health boost

Essence - Voodoo boost

Power - Damage boost (bladed weapons)

Eagle - Accuracy boost (ranged weapons)

Swift - Damage avoidance/mitigation

Rebirth - Come back to life if you die with normal jail debuff in your current location

Valor - Avoid voodoo damage, curses and debuffs (50 percent chance)

Glory - Experience boost (50 percent)

You can only use/equip one charm at a time.

6) The ability to remove all skill points from allocated slots and reallocate them for a fee. I would say 1000 gold.

7) The ability to upgrade your ships with additional armor, weapons, sails.

This would be unlocked once you reach a certain sailing level, say 20. You would be able to purchase additional armor (up to 500 points), cannons for broadsides (up to 6 per side), sails for speed (up to 4 sails, 5 percent speed boost each sail).

Cannons and armor increases weight, decreasing speed by 1% for each cannon and 1% for every 100 additional armor. This can be offset by sails.

The only ships that can be upgraded in this fashion are as follows...

Sloops
- 100 armor, 1 cannons each side, 4 sails
War Sloops - 200 armor, 2 cannons each side, 4 sails

All Galleons - 500 armor, 3 cannons each side, 2 sails

Frigates - 300 armor, 4 cannons each side, 3 sails
War Frigates - 400 armor, 6 cannons each side, 3 sails

If your ship sinks, you lose the items you customized on it (appearance and the upgrades above) but you do not lose your stateroom...that stays with your character no matter what ship you take out or purchase.

There would be no visual difference for the ship itself, but the name of the ship would be in yellow, letting other players know this ship is upgraded in some fashion.

8) The ability to trade items and money between characters.

First, this can be shut off by parents in the account options menu.

We would need an inventory box that we can manipulate, like the box you use for treasure collections. You can move items around in it, like pieces of clothing, and choose to put them on, replacing the piece you are wearing. I suggest a 20 slot box.

The trade box would only have 6 slots with a place to put in money denominations. This way you could craft items, sell them to other players, or trade items/money between players.

You have to be a level 30 or higher character to have a trade box (or to have a crafting skill for that matter), and you have to purchase a trade licence from the EITC (10000 gold) and pay a weekly fee to keep the licence current (50 Gold)

If you get thrown in jail for dying or cheating, you lose your licence and must get it reinstated for a fee (100 gold).

Traders will have a tag above their name to let other players know they have the ability to trade. You can choose to turn off the tag to avoid getting spam tells.

9) The ability to master a weapon.

It is a quest line that will give you the ability to master a weapon and display that title if you so wish. You get the quest at level 30 from weapons and ship vendors on certain islands.

Mastering a weapon cuts your recharge times by 10 percent, increases damage 10 percent and gives you 5 more talent points to allocate.

10) More "pirate-like" stuff to customize your character.

Tatoos

Tatoos that cover the back and sides of the head, more face tatoos in color and ink (tribal), tatoos that cover the entire arm, large tatoos that cover entire chest and stomach, back tatoos.

Scars

The ability to add scars to your toon on the face. Just a few would do.

Eye patches

The ability to add an eye patch to the left or right eye.

Wooden leg

The ability to add a wooden leg, from the knee down, to the right or left leg.

Hook

The abilty to add a hook to the left or right hand.

Longer hair, mustaches and beards

A long stringy mustache with little bards in it, same with a long goutee, or a long square or round beard with bards in it, longer hair in back open and in a ponytail.



That concludes what I suggest as the add-ons to the game. Now comes the proposed changes.


- Get rid of the fire blooms that you have sprout up here and there. They look silly. Instead, if a place is under attack, have cannon balls come in from time to time like in the first tutorial.

- Allow mouse sensitivity to be adjusted, and allow a setting to lock the right mouse button.

- Increase gold payout from ship booty about 25 percent base, and reduce the skill level of NPC card players slightly. Also, lower the weapon quality of NPCs by about one or two levels across the board.

- Increase experience payout about 15 percent across the board for all mobs and ships below level 30.

- Allow us to list a ship we own above our heads. This will let potential crewmates know we are looking for people for that type of ship. So, say if you own a Galleon, the word "Galleon" would appear UNDER your name if you so choose like the words "looking for crew" appears over your name.

- Add "looking for ship" for those players looking to join a crew...the "looking for crew" would be a way a captain can say he wants to create a crew.

- Add "looking for glory" for those players looking to form a group for questing or grinding, not for a ship.

Thats it for now, I reserve the right to add more later to this post.
... you left me speechless this is EXACTLY what i want