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Economy was nifty back in the days of MUD's....with the graphical MMORPG's of today...it's just a money farm for funneling cash to Korea & Japan. With an economy you are inviting:
Bots
Farmers
beggers
capitalist junkie merchants
Real World trading
'Rare' items of insane values
For these reasons...and more as inexplicable as the intricate degradation an 'ecocnomy' causes the culture decline...I cannot support the idea of an economy. If trading were enabled and an economy developed I would likely stop playing Pirates. In fact the lack of an economy is one of the only reasons I DO play pirates.
I think Elo has played some of these 'economy' games and is so inspired by them. Myself, as one all to experienced with such games myself, find such notions abbhorant. It turns a fun intractive game....into solitary repetitive slave work.
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