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Old 05-10-2011, 01:12 AM
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Tiberius Fireskull Tiberius Fireskull is offline
Bring me that horizon!
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Join Date: Aug 2010
Location: Flirting with Lucinda
Posts: 3,479
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Tiberius Fireskull is a buccaneerTiberius Fireskull is a buccaneer
How about instead of those assassin's, we have heat? In order for there to be heat; however, we would need to be able to do a lot more things in game, such as looting shops, breaking things, or be seen swinging a sword around the townsfolk. On any civilized island (Cuba, Port Royal, and Padres primarily. Tortuga is a pirate's town and Raven's Cove is a wasteland.) if you were seen committing some sort of crime, there would be a notification for you saying that you have heat. When you have heat, the Navy sends soldiers after you with their level corresponding to yours (as in no more than 5 levels above you). When you are being chased, if you continue to do crimes and/or fight off the waves of troops that try to attack you, your heat will go up and MORE troops will come after you. These troops will be quite aggressive, so if you get near them they will attack. But this is not all bad for you. If you progress a level of heat, you will actually get a certain amount of rep based on your level. You continue to get rep until you are captured (in which case you lose all rep gained by heat) OR until you make the Navy give up, in which case there is a huge rep bonus. Heat goes down over time if you are able to evade the troops or leave the island and goes away completely if you are captured or log out (in which case you will not get rep). A lot of games use this feature, and I think that it would apply well in this game.

I do think that we should be able to get our enemy's weapon, but it would get a bit tricky. What if more than one person attacks the enemy? Does each person get a World Eater, if it was armed with one? It would just get a bit weird, especially if you think about Darkhart Abassa. Perhaps if an enemy is armed with something that is famed, it will drop a famed weapon of the same class (if it was using a Gorilla Cutlass, it will drop any famed cutlass). I like the idea, but it would get a bit tricky.

Ships following routes would be cool... but too many may get strange. I have yet another idea. I think that we should still have the ships with drunken helmsmen, but we should also have fleets. You can only see these fleets if 1. You have recovered a map showing the route of this fleet. or 2. You are on the ship where the captain has one of these maps. It would be a bit similar to parts of the Raven's Cove quest, where one person sees Kudgel there, but the other person doesn't. These fleets would come occasionally, and you would see their routes if they do. The merchant ship is a galleon of some sort, with frigates guarding it of a corresponding class. Their cargo would be pretty much the same as what you said.

I do like everything else that you said though, especially the ships hailing you for inspection. That would be fun. "Oh yes! Come aboard and see our cargo! Maybe we can show you our pretty swords too!"