Originally Posted by SEAKING23
Well, i have been thinking, and I've noticed that plundering/looting/leveling in this game is more like farming then actually pirating.
You have a point here.. all we're really doing is sitting there pushing buttons all day till we get something worth keeping.
1. Make enemies armed with El's loot.
It's lame how you can kill a thrall with a rusty cutlass and get a World Eater. Really, how is that fair? I was thinking that you should be able to kill a thrall with a World Eater and GET a World Eater.
Why would you want another World Eater if you already have one? I mean, if you kill a thrall with a famed gun, you should have a fairly good chance of getting a different famed gun. But it SHOULD be sort of random, because you would have to GET a famed to start- so it would have to be that say, a rare weapon has something like a 50% chance to loot a rare weapon, a 25% chance to loot a famed, and a 25% chance to loot a common weapon if you did that.
So this is how it would work: An enemy would be armed with 2 weapons. Say a thrall using a sword would have the Behemoth Blade and a Sacred pistol, as a side arm. It wouldn't be able to use the Sword, as the game doesn't allow it, but it would be able to use the Behemoth blade. So, when you kill it, you might get some gold, the Sacred pistol and it's sword. So then looting is more skill then luck. See where I'm going?
I don't see how it's skill. It would still be luck, because you would have to pick the correct enemy at the correct time to find the one with a Behemoth blade.
2. Ships should follow a route.
It's really... failed, how ships randomly sail in a circle like their helmsman had to much of Davy's rum.
LOL.
I was thinking the should follow a route. E.X: A trade route from Padres to Port Royal, or a Patrol route. The charts for these routs would be in forts, and you'd have to steal them from a desk, or whatever. For Jolly, they'd be hidden in a cave/jungle. Basically what you'd do is put them in your item box, press M, and check whatever routes that you'd be able to see becuase of the chart you stole.
So kind of like the fleets?
Say you get the England's trade chart. Then you'd see routes coming in from England, and you could steer you ship towards them, and intercept the convey. The merchants would be galleons, any class, supported by Frigates, any class. The galleons would offer more Loot filled with random but expensive treasures, and of course more cargo, where as the Frigs would give you more rep and loot with money.
So mini fleets. Although it would be... a little more historically accurate, aye?
There would be patrol routes, where there would be Sloops/Frigs, any class, would be sailing on them, searching ships for illegal cargo. They'd hail your ship telling you to let them board, and you could ether blast them to Davy Jones, or take your chances and hope they don't find anything. Or you could let them board, and chop them, whatever.
Oh, now THAT would be fun.
3. Interceptors and assassins.
This is more for pirates level 45+. What would happen is that when you reach level 45, the Navy/Eitc/Jolly would send out an order for you kill/capture. These orders would be hidden like the charts, in caves/forts. If you don't find your warrant, the EITC/Navy/Jolly would be sending troops after you, to kill you, maybe in an alley way or something. Same idea with ships, but at sea with War Sloops.
I think it would have to be a pop-up on your screen... say, giving you 2 minutes to finish what you're doing before it starts the warrant mode- it could be, say, a mini-game, like PvP type - it teleports you to a special arena with other pirates who are looking for their warrants too. It gives you hints as to where your warrant is hidden, and you have 10 minutes to figure out the clues and find the warrant - you will have to fight several guards ranging from levels 30-50 depending on your level. If you find the warrant in the allotted time, you are given 1000 gold & a random item, which can be any item in the game. That and you aren't sent to jail, which is much tougher to get out of if you are sent there from warrant mode. I like the sea warrant idea though.
4. Smuggling.
Pretty simple, you can get a quest from towns folk and they'd ask you to smuggle some stuff to another Island, for a share of the cargo and rep. If you said yes, you'd be able to decide what ship you'd like to load it on. Of course, if a patrol hails you, boards and finds your cargo, they'd attack you and hail a friendly ship to send an arrest warrant for your ship.
Now THIS would be fun. This would tie in with the patrol routes, correct?
5. Occupations.
Well, simple. In an invasion, Jolly's troops attack the houses, and try to destroy them. If they win, he leaves troops to take the destroyed town with a boss and you'd have to liberate it by killing off most of those boneheads.
Even more fun.
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