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Old 03-29-2008, 04:15 AM
Lindyshutterbug Lindyshutterbug is offline
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Lindyshutterbug's Primary Pirate Info

Join Date: Nov 2007
Posts: 11
Lindyshutterbug is scurvy dog
Quote:
Originally Posted by Li Rigbain View Post
That's a great idea, Lindyshutterbug. I also think that you can own a house for you pirate, . . . .

Li Rigbain,

Both are very interesting ideas. Having a hovel/house that you can call your own or ship stateroom for the captain of a war class ship would be very nice.

I given things a bit more thought and I'd like to add to these previous ideas. As such I'd like to elaborate more on the "stronghold" idea that I had before. A lot of this game strengths is the encouragement of teamwork (fighting and esp crewing a ship). In that spirit I'd like to include a lot more things that guilds can do. A single pirate can stake out a very small claim with their own house/hovel. This is all nice, but I'd like to take this a bit further and give the guilds the ability to build larger and larger settlements along with other bonuses/abilities.

Guild size 20-10: Guild is able to build a small village. Has access to one resource (yup I want a economy based system). Has housing for all members. Easiest type of stronghold to quickly pack up/move due to incursions by navy, eitc, Jolly Roger, or Davy Jones forces.

20-50: Large village. Has access to two resources. Guild is able to craft a personal flag.

50-100: Small town. Access to three resources. Can build a wooden stockade to defend town from navy, eitc, Roger or Jones attacks.

And so on. Other additions or abilities for larger guilds include shipyards, stone forts . . . .

Navy, Eitc, Roger, or Jones attacks: Each settlement type has a "zone of influence" that increases amount of resources produced. These can be traded with other pirate guilds. As guild members attack ships/forces of the various factions a "hostility rating" with that faction toward the guild will increase as well as a hostility rating for the area. For example if guild ships attack a EITC ship in the Boiling Bay, more EITC warships/ pirate hunters will be seen in the Boiling Bay. So it would make sense to hunt convoys, treasure fleets, and merchant ships in areas of the ocean that the guild hasn't hit for a while. As for settlement invasions, this will occur if the hostility rating toward that faction has risen over a certain level or if a guildmember was foolish enough to lead a faction's ship and/or pirate hunter to their settlement w/o sinking that ship before it returns home. That faction will then send troopships along with a warship escort to destroy the settlement.

It would be really nice if PVP would extend to various pirate guild having at each other. Knowing Disney, they probably won't do this. Heck, they probably won't go for this idea either.

-Marc
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