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Originally Posted by SEAKING23
Still, we do need an update that takes more skill that clicking. I mean, i see what your saying, but a weapon revolution isn't really that needed, seeing as we have way to much overkill already.
Wait, what was this idea of mine earlier? i mean, i have lots of ideas lol.
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If they fixed enemy lag they could make them move at normal speeds, equip ranged weapons for if we're running, etc. Think of it this way, enemies, will always hit you even if their avatar is 15 feet away. Even PvP enemies are really lagged up. If you could add enemies that were programmed to run around enemies it could add more flavor. Maybe some enemies that used Weapons such as blunderbusses and rifles. You could easily see where I am going. Yes it could make things more difficult, but if you shove all of this on a new island it could give players new challenges. Honestly, yes they need an update to make things more difficult in combat, but that doesn't come with stripping down the combo system. It comes by making new types of enemies that use a variety of weapons.
I would also enjoy a tone down for certain weapons and some durations to be noodled. By noodled I mean knocked down from 30 seconds to 10. certain abilities in the game last too long. Some players abilities don't work right anymore, and there should be some abilities to break out of others. For example using Ghost form and rolling attack should be able to break grave shackles. The fact that flaming cannonballs no longer burn ships is crud as well... Not to mention, as much as it pains me to say, Cutlass attack levels should be lowered, and damage done by combo moves should be reduced. I know there are many changes needed, but they won't just pop up out of nowhere by changing combat to turn based.