Quote:
Originally Posted by ruisen2000
I completely agree that combat is way to easy and after a while, boring.
But this game is aimed at younger children, not teens or adults. So you don't see any hard storyline, quests or even bosses, which can be solo'd being the same level as the boss.
The things that I think they could add (without making combat complicated, but adding more challange) is : - Faster enemy attacks.
- More HP for enemies
- Reducing gun da
mage, which is killing everything in 1 hit, pistol or blunderbuss.
Also, these changes would only apply to high level enemies. At lower levels, weapons don't kill enemies in 1 hit. But as you get past lv 40, enemies start to get a lot weaker.
Also, not much young children would be able to get past lv 40, so it wouldn't make the game impossible to play for younger players.
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Have to agree with this mate about gun damage as well. I do believe oh so very much that the power of these guns makes them too powerful. There will always going be some weapon that is too powerful when compared to others. Which means POTCO has failed to balance the game since the addition of the Fine Cutlass. Honestly the weapons felt too powerful to be added at the time without enemies being update. I though back then that they would have enemies who switched to pistols when at a range. I am still waiting now, and I know it is truly going to bring the game back onto its feet.
Honestly I also believe Broadswords are a bit too strong when compared to other weapons. To attack in all directions and take out enemies at an increased range when compared to cutlasses. This makes them already a vantage weapons, but adding more damage to them definitely gives a bonus. Not to mention the abilities of many Broadswords make their 4th combo move even stronger. Meaning any enemy even close to the user is hurt with extremely low chances of survival. I do wish greatly for these weapons to be balanced, and you guys feel free to express yours feelings about guns and swords. Tell me what you think.