|
So in essence some of us are paying for them to learn how to make a game? This is Disney we are talking about. A company that doesn't half-do things. And as someone pointed out, if the game is aimed at a younger audience that doesn't give them an excuse to have such a mediocre-at-best product. It's aimed at younger audiences lets just learn how to this whole gaming business, because they are kids what do they know? You seem to forget that 10 year old play other much more "sophisticated" games on consoles like... say Call Of Duty.
A year One game should be ready to lunch specially since there are so much examples out there to emulate when it come to success. And more importantly because they have to compete with those "veteran" games out there. After 3 years, me as a consumer of Disney products in all of their varieties, I expect nothing but the best from them. This game should be running smoothly without all the issues that we all have dealt with. Lets use Zynga as an example they had a breakout year last year and they are continuing their success, granted the games are very different, but they knew what to do and they did it right. They didn't stop and learn a few things along the way, no they opened their checkbooks and started hiring people like the former Chief Creative Officer of EA.
I don't see how this great and awesome game, that we all unquestionably love and enjoy, will survive in the next 2 years if they don't invest in their own product.
|