Quote:
|
It has been useless for over 2 years now and throws the whole pearl reward in the garbage
|
It's worked fine for me.
No. This is simply Disney abiding by the simple laws of physics; two objects heading towards each other at a given speed are bound to collide. And what collision happens, things WILL move. How they move shouldn't even be a concern. I don't see how something like this would make you want to quit sailing for a while; it's a petty feature. Why would you want this fixed? So sailing/SvS would be unnecessarily easier?
Quote:
|
There is nothing realistic about it because one- if two ships bumped into each other, they would both crash and sink in real life
|
Disney isn't going to be
that realistic - too much inconvenience. Even though POTCO is a realm of skeletons and staves, there still needs to be room for basic realism somewhere... at least to an extent.
Quote:
|
and Two- In POTCO i a lot of times it happens that a light sloop pushes a war frigate far off. FYI This does not happen with Pirate vs NPC ships but when two pirate ships collide.
|
If that's the case then they should fix it to where a LS couldn't possibly move a WF, but if two war frigates collide (or just two things that are around the same size) - NPC or not - they should be able to cause movement.
I agree with you here. The /coin emote should not be taken away when the base cause of the issue was being able to walk through people. After all, you could use /primp for the same means, couldn't you?
__________________________________________________ ________________________________________________
Quote:
|
1. Bring back being able to see the opponents/friends on their ships.
|
- Yes, please. :]
New skills would always be nice, but if I had to choose between this and a second story quest, I'm choosing the latter.
I agree with the Light Frigate part, but everything else, no. Basic Access is just that: BASIC Access. The purpose of it is to give new players a basic taste of what the game entails; having 20% of the story quest available and, not to mention,
5/6 of the weapons at a basic's disposal betrays Disney's intention for
Basic Access.
Quote:
|
The way that Disney has this game set up discourages the basics from wanting more.
|
Are you sure? If I couldn't even acquire a dagger or Thunderbolt ammo, I think that Unlimited Access would be tempting.
A sword, doll and pistol is a pretty
basic set up for a Basic player, if you ask me.
Quote:
|
and a little extra in the story quest.
|
You know when you sometimes walk in a store and there are salespeople asking customers to taste test their product? Same concept. Disney is only going to give you a
set portion of the story quest because they want basics to be able to
sample it. Being able to recruit Carver is a sufficient sample; by this point, basic players should have a good idea of what it's like.
A guild hall would be a nice deal. They have something like this in Shaiya, and the way it's set up there is very convenient and makes for a great way for members to neatly collaborate. But, I don't think that Disney should make this a priority yet. This goes for the bank too. A guild message would be great though. :]
Be thankful that we even
have infamy. It may be easy for you if you dedicate so much time into SvS/PvP, but for the mainstream player it takes weeks to attain Admiral/War Master.
Quote:
|
it also shows that its not a long term content because if it takes hours or a day to become admiral and you plan to play the game for a months/years then Infamy is just forgotten or lost its purpose because it's simply not interesting or exciting anymore
|
If you play any game for an extended period of time and are exposed to
any of the features long enough, it's just natural that you grow used to it. That's why we have updates; they might not last forever, but that's why they reoccur.
__________________________________________________ ______________________________________________
Quote:
|
There should be some sort of boundaries such as you cannot go further than Padres, Cuba, Rumrunners, etc.
|
I'm sure that there were times when even you've manipulated the full map so you can escape for repairs. It's annoying when they run, but not all of them run so they can hide for hours, and the ones (the MINORITY) who do shouldn't be the basis for a reason to punish the ones who use that distance to repair. It's like using a doll in PvP. It's annoying beyond belief, but what kind of pirates would we be if we 'fought fair' and if we didn't manipulate our environment?
Quote:
|
Again, you have no idea of the drama and hatred shared by players in svs as a result of bounty porting. A system to stop this would reduce dram/hatred and keep the intensity flowing in svs...
|
If they earned that bounty, they have the right to reap the benefits of what they worked to achieve. If doing that causes "Hatred and drama", then it's simply a matter of immature players who get bent-out-of-shape over someone using their certain rights in SvS. No matter what you do, there WILL be some people who cause drama - even if what you do is minuscule and insignificant. That's life.
Quote:
|
... because it's usually bounty what players go after.
|
So, since we both established that players tend to go after bounty, then wouldn't it make sense to be able to port if you've acquired a decent amount of what you came after?
Quote:
|
-NOTE: THE SVS ISLANDS AND THE PVP ISLAND WOULD NOT EXIST IN ANY OF THE REGULAR SERVERS.-
|
I like this.
Annnnnnd those are my thoughts.