Thread: Game Reforms!
View Single Post
  #19  
Old 07-17-2011, 03:06 AM
MacIronhawk's Avatar
MacIronhawk MacIronhawk is offline
Obsessed with gold
MacIronhawk's Primary Pirate Info

Join Date: Jul 2008
Location: Visiting Jack Sparrow
Posts: 2,038
My Mood: Jolly
MacIronhawk is a pirateMacIronhawk is a pirateMacIronhawk is a pirateMacIronhawk is a pirate
Quote:
Originally Posted by leo View Post
1. Bring back being able to see the opponents/friends on their ships. IT'S MORE FUN, MORE REALISTIC, AND BETTER GAME PLAY!

2. New skills - This should be required because there has been no new skills since the release of POTCO. It is not very hard to think of new skills because you can ask any player and they will give great ideas...shouldn't be hard for the developers. New skills could also be released to be gained after finishing quests for all weapons...

3. NEW STORY QUESTS - very necessary. It does not matter if it's with the Kraken, as along as it's a quests with a great ending event and the quest is as long OR longer than the first story with the Pearl.

4. Difficulty - The games level of difficulty overall should be higher. Rescuing the Black Pearl is now a joke because i have done it with just ONE other friend and i think if i tried again i can do it solo. Same goes for QAR and other parts of the game.

5. Ship Customization - It's a pirate MMORPG! Not every pirate should have the same ship design with the same sails, figureheads, flag(not that we have one), deck, cannons, etc. Perhaps also adding new ships such as Schooner, Corvette, Brigantine, Barque, etc. which could be in light, normal or war based similar to the current ship levels now. This also should be required!

6. Basics limitations - Basics need to have more freedom to explore the game. Freedom such as 15 to 20 % on the First Chapter, Light Frigate, up to level 20 with weapons up to level 10. This will not just make it more fun for basics but also work as a strategy to encourage basics to pay for unlimited because they will be more interested in the game.

7. Guild Features - This includes a Guild Bank that the guild master and the officers buy. A guild message board. And a guild hall for guild meetings.

8. Infamy Should be harder to attain by getting less points from sinking ships/killing pirates or increasing the maximum number of points to get to the next infamy level. Example: from captain to commodore - 2000, from Commodore to vice Admiral - 3000, From Vice admiral to Admiral, 5000 points.
1.) I completely agree. This is one of many downgrades that's annoyed me, along with the fact that you can't see holes in sales any more. People have compared their performance on WOW from their performance on POTCO and noticed POTCO was sucking a huge amount of energy from the CPU compared to WOW. If Disney fixes this, any downgrade that was implemented could be reversed very easily.

2.) Once again, I agree. The more skills, the more fun and the more replayability. I think if Disney listened to players more often, we'd see much more with the combat system(while still keeping it simple).

3.) I don't know why it's taking so long for a second story quest to come out but if you look in the phase files, you'll notice that the original Kraken model was scrapped. Actually, the original model was given to Cannons of the Deep(I believe that's the name). However, there are two new pictures of some Kraken skin textures. If there's a second story quest, it most likely will revolve around the Kraken.


4.) I think the level of difficulty should increase the farther out you get from port royal and tortuga. This is already the case. The farther out at sea you go the higher level the ships and the more difficult the enemies are on the farther islands. I think this trend should continue.

5.) Again, I agree. This should be implemented just for the sake of diversity amoung the way ships look.

6.) Agreed.

7.) This is a must, IMO. There's actually a build in the phase files that's been there for some time now called guild hall. I think it should be put into the game just so guilds are more interactive.

8.) I don't know about that but I think PVP should be more open to players, such as a PVP island. Actually, there's an unfinished PVP_cove in the phase files...