Thread: Game Reforms!
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Old 07-17-2011, 02:10 PM
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I want to contribute to this thread. Time to get my opinion out there! Beware: Long speech approaching.

Quote:
Originally Posted by leo View Post
*Swift Foot Glitch/Potion Glitch- Pirates have the ability to drink many swift foot potions allowing them to run super fast and jump very high. Uncertain if this happens with other potions. In many cases this causes lag...
I agree with this, Disney fixed it once, and now it's back again. It needs to be fixed once and for all, as players are cheating with it and making trouble. This bug is worse than the going-through-walls bug with the invisible potion.

Quote:
Originally Posted by leo
*Leadership bug - Leadership is totally useless ad puts the black pearl quest award completely to the garbage as it it only makes your skills fizzle instead of helping skills recharge faster.
I use Leadership all the time, and I haven't had this problem.

Quote:
Originally Posted by leo
*Enemies Disappear - If enemies are attacked with a doll, or or other long range weapons, they will follow you however sometimes they just disappear going inside walls, underground, etc.
Yes, this has happened to me before. What is most annoying is that when I kill the enemy, and they drop loot, I can't get to it because it's behind a wall. I once got a skull chest and couldn't get to it, and that was at Tormenta, so who knows what could have been in it.

Quote:
Originally Posted by leo
*Boarding Permission fail - Boarding permission is a total failure as players can can TP to other players on a ship even if ship is closed to friends, guilds, etc.
Aye, mate. That needs to be fixed. But it be just for being unable to see the ship when looking at the ships to be boarded at the dinghy. It isn't one of the bigger problems in the game.

Quote:
Originally Posted by leo
*In-wall Movement - Players can find certain spots to go inside walls, isles for sometimes to level, go to places etc. I know a lot of players do like this however i believe that POTCO should be glitch free as the game it self would be better that way.
I use this to get to Darkhart, as the way is pretty long. But those bugs are going to be fixed soon, it's pretty clear. As two of the ways to get to Darkhart have been fixed, at some point we'll have to start going the manual way. I can think of a way to get to El Patron's ship and the mines at Raven's Cove, using this bug. I'm not really a huge fan of that bug, because the ship is meant to be hidden away deep in Raven's Cove. Using this bug removes all the mystery.

Quote:
Originally Posted by leo
*Front cannon fail - In war sloops, the front cannon hits its own ship when moving forward and aiming at a enemy ship on the rear. This has existed since the beginning of the game and i am unsure if other ships have the same problem.
I haven't seen this before. Do you mean that you cause damage to your own ship?

Quote:
Originally Posted by leo
*Pirate ship bumping - It's simply annoying and sometimes even makes you quit sailing for the time. Pirate ships bump into other ships and push them sometimes far resulting in total mess(especially in svs). There should be some smooth movement when ships contact each other.
What would be more realistic is when a ship crashes into another ship, it does damage, like with ramming speed. It would encourage SvS players to stay off each other...

Quote:
Originally Posted by leo
*Going through pirates - The developers removed the coin flip due to the fact that it was being used for inappropriate actions however i find that very invalid for an excuse because it was the developers who opened the door for pirates to do that when pirates could go through pirates resulting in many inappropriate actions.
It's better to go through pirates, because running through players is helpful if there is a large crowd where you are. You'd probably be able to push other pirates around as well, like before, and as you stated above, it would probably be an annoying thing to do. I prefer being able to run through pirates. The coin flip emote is just a small sacrifice to make.

Quote:
Originally Posted by leo
1. Bring back being able to see the opponents/friends on their ships. IT'S MORE FUN, MORE REALISTIC, AND BETTER GAME PLAY!
That would be fun, and you could direct your cannons at them. It would generate a lot more lag, though, and with all the ships jumping around because of the lag and everything, it really wouldn't help the game. Though it is a good idea, and I believe you were once able to see other players on their ships...

Quote:
Originally Posted by leo
2. New skills - This should be required because there has been no new skills since the release of POTCO. It is not very hard to think of new skills because you can ask any player and they will give great ideas...shouldn't be hard for the developers. New skills could also be released to be gained after finishing quests for all weapons...
I think the amount of skills is fine. It isn't one of the more wanted updates, and the game is fine with the skills it has.

Quote:
Originally Posted by leo
3. NEW STORY QUESTS - very necessary. It does not matter if it's with the Kraken, as along as it's a quests with a great ending event and the quest is as long OR longer than the first story with the Pearl.
Yes, the game needs more quests. I think Disney knows this. We'll just have to wait and see.

Quote:
Originally Posted by leo
4. Difficulty - The games level of difficulty overall should be higher. Rescuing the Black Pearl is now a joke because i have done it with just ONE other friend and i think if i tried again i can do it solo. Same goes for QAR and other parts of the game.
The Black Pearl Boss Battle was, I think, designed for players in their early level 40s. The battle has been there before the level cap was raised, so it would seem like it was for lower levels. And it is. Disney are gradually releasing enemies that have levels over 50, as you have probably noticed, because they most likely know what we want.

Quote:
Originally Posted by leo
5. More Quests - Other Games(MMORPG) have many more quests and many of them come with great rewards such as rare/famed weapons, new skills, rare clothes, tattoos, etc...
I couldn't agree more.

Quote:
Originally Posted by leo
6. Ship Customization - It's a pirate MMORPG! Not every pirate should have the same ship design with the same sails, figureheads, flag(not that we have one), deck, cannons, etc. Perhaps also adding new ships such as Schooner, Corvette, Brigantine, Barque, etc. which could be in light, normal or war based similar to the current ship levels now. This also should be required!
The ship types are fine, but I think you should at least be able to pick from a drop-down list of colours and things to make your ship unique. I can't help but feel jealous at those Bounty Hunters...

Quote:
Originally Posted by leo
7. Basics limitations - Basics need to have more freedom to explore the game. Freedom such as 15 to 20 % on the First Chapter, Light Frigate, up to level 20 with weapons up to level 10. This will not just make it more fun for basics but also work as a strategy to encourage basics to pay for unlimited because they will be more interested in the game.
I don't think this is needed. When I got to level 14 and finished the Basic part of the Black Pearl quest, I immediately wanted Unlimited. The game is mostly made for the paying members, because this site is mostly a tool to get more money.

Quote:
Originally Posted by leo
8. Guild Features - This includes a Guild Bank that the guild master and the officers buy. A guild message board. And a guild hall for guild meetings.
This isn't on the top of my list. The idea is promising, but guilds are about the pirates, not the power.

Quote:
Originally Posted by leo
9. Infamy Should be harder to attain by getting less points from sinking ships/killing pirates or increasing the maximum number of points to get to the next infamy level. Example: from captain to commodore - 2000, from Commodore to vice Admiral - 3000, From Vice admiral to Admiral, 5000 points.
Infamy is hard enough to get as it is, in my opinion. I'm still only on about rank 3, and I PvP almost every day. I wouldn't like it if it became harder to attain.

Quote:
Originally Posted by leo
*Make 3-5 separate servers for SvS only. in these servers, everything would be there such as Port Royal, Padres, Tortuga, etc however no player can go to them and they would look foggy like Ravens Cove did in the beginning (this should take basic programming and graphics therefore result in less lag). When you teleport to these servers, you will arrive to French or Spanish Isle depending on which island you were last time.

* Though the full map would be there, There should be some sort of boundaries such as you cannot go further than Padres, Cuba, Rumrunners, etc. The boundaries would completely stop you from moving any further OR the further you go from the isles after passing the boundaries, you slowly loose Hull on yer ship.

*You can only port on your home island and not if you have more than 1000 bounty or only if you sink and are respawned back to your home island.

* Also to Reduce Lag, Remove All NPC ships and Add Big Rocks( basic programming with basic graphics) like there is now in the battle area. There Shouldn't be to many rocks but enough to make it just a little annoying and more Challenging.

*Because Lag should be greatly reduced or even removed in these servers due to no NPCs, other isles, and less pirates, More than 10 ships per side should be allowed to sail OR open the door for a new SvS isle.
A new SvS isle sounds good, but I don't like the sound of separate servers just for SvS. Andaba is quite a popular server for this, and I don't think SvS is big enough to have its own server(s).

Quote:
Originally Posted by leo
*Make 3-5 servers with ONE BIG PVP island. Unlike in SvS, In these Servers, the entire Map should be gone with the other islands, No NPCs, etc. There Would be just ONE PVP island and pirates fighting for themselves and respawn after dying - simple.

*Pirates can get in these servers only by logging in and can get out only by logging out. This is to reduce drama, no teleporting when in battle, and no interfering of friends/guildies when fighting. etc.
I think one or two servers would be fine, and the idea is very good.

Quote:
Originally Posted by leo
*ONLY 40+ LEVELS CAN LOG INTO THESE SERVERS. This is for fairness in respect to the fights between pirates and to encourage players to level up. This would also encourage low levels to level up and be a reward to veteran player and pirates for achieving level 40+.
The lower levels wouldn't go to those servers unless they know what they're doing. They would log in once, get beaten quite a lot, realise that they are too low level, and log out again. Also, don't underestimate the low levels. I got beaten by a level 20-something once, and I was about level 46 at the time.

Quote:
Originally Posted by leo
A last comment. Anyone who does not see or disagrees that the game is in critical condition is blinded by their like/love for POTCO, is showing invalid support for the Developers or is in denial.
I can't agree with the part in bold. I do not see the game as in critical condition. Every game has its bugs. I'm not falling through the ground every time I run somewhere. I'm not dealing no damage to the enemy I'm attacking. I'm not... etc. Sorry for this mini-rant, but the game is no way in critical condition.

That's the end of my long message. I like your ideas, and most of them should be expanded and then hopefully put into the game.