Originally Posted by AdmiralSavvy
So SvS is becoming a tad bit more difficult because people have access to the whole map? You'd think that for the more experienced SvS'ers that this shouldn't impede on anything.
It does not make it difficult but more BORING. It's a game and we play to have fun.
Along with your bounty idea infringing upon the right to control the ship - (Seriously, would you want to be told that you couldn't port YOUR ship? A ship that you dedicated money and time for?), what if you have to log off and you're over 1000? To add to this scenario, what if the rest of the crew wants to stop SvS'ing - No one wants to assume control of the ship in your absence? Are you saying that you're going to make every single person on that ship logout because bounty porting is so bad? Well, what if every single person on that ship has somewhere to be (i.e. a guild event) and wouldn't want to bother with the extra loading screens associated with logging out? It would double the time it takes to get where you need to be because of the lag that you already have from SvS.
The bounty idea is an inappropriate fix to an issue that's being over-exaggerated. No one is going to want to stay on a ship forever or logout just because a few people can't tolerate a small number of "plunder and runs".
Like i have said, No one can claim that they own the bounty they have gotten for a while because first it's made from others and second you can lose it any time. I have gotten bountys above 30k however never have i ported or port bounty. Even if i have to go, i usually leave my ship to the crew to continue or to sink it and give some one else bounty then port it. Their ship would stay with the bounty, not necessary the player if they have to go. After the ship sinks then the ship will simply disappear. Like i sad again, I have been Svsing for the past 2 years, I know what goes on there, i know the problems, i have heard others issues and only intend to put up a solution.
As for Leadership: I'll take your word for it. You work hard to acquire that skill and if it's going to bust on you like that, it needs to be fixed.
So you're saying that ultimately, the business is failing? How do you know that the lack of freedom for Basics is the reason why they're not buying, leading to POTCO's failure? There are other factors that affect revenue in a business such as advertising success and how the product ITSELF functions; if you're in business that should be known.
Advertising success: Let's face it. How often do you see POTCO commercials? And for those of you who watch Cartoon Network or even more notably, Disney Channel, how often do you see POTCO commercials THERE where the desired audience is most likely to see them? The reason I include this is to point out the fact that I believe you're blaming the lack of business majorly on lack of freedom. Not very many people have knowledge of a game that's not advertised frequently. If it was, I could assure you that this game would rake in a lot more money and have it STAY that way than anything else. If you want to know why I believe Basic expansion is a bad idea, please read my primary post.
Imagine a scenario where TV was filled with commercials that make POTCO look like the # 1 game. It would pull a lot of players in but trust me when i say that the majority of those players will be basics and most would be disappointed therefore not subscribing. I do agree with you that Disney needs to advertise their game more often on TV and on the Web.
Functionality: Lag. Crashes. Not very appealing, correct? Compared to other games, POTCO is a lag metropolis, and there are simple steps that Disney could take to relieve players of this issue. But back to my point, the game itself might be marvelous, but if you're going to freeze and crash on a normal basis (whereas more established games don't have this issue), how many people are going to stay loyal if they just started and are already overwhelmed by lag? Lag in itself is already frustrating for us veterans.
I agree that this game is a lag metropolis and the entire thread says Game Reforms to fix the game for everyone. But again who's to blame for that? I think it's the developers...because they must be doing something wrong for these problems to go on for years.
My point is that you can't blame one factor alone for Basics being so turned off; it has nothing to do with Basic expansion. If you ask me, Basics get a lot now as opposed to 2008 when they didn't even have the doll.
Look at WOW for example, They give 10 days of unlimited or free trial that allows them to do almost anything they can for that 10 days. They however are way more successful in getting players to subscribe because they get a bigger taste for that 10 days. While POTCO has free to play unlimited time trial which is called basic access, it gives or makes a bad impression on the game itself with the lag, delays... and their limits are to strict resulting in many basics to turn their heads away from the game.
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