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It really depends on your definition of "realistic." Would that mean make everything in this game follow natural laws, or making things look more real? I doubt you mean it leo, but as an example, some would interpret realistic as taking away anything that cannot happen in this game, including voodoo, having enemies survive more than two bullets, etc. I personally don't think we need that kind of realism. I think what we should have, though, is things that could occur in real life happen in game, in addition to our fantasy parts.
Weather. This would have happened in reality, and would be a very good addition. Perhaps there could be a ten minute warning saying "A Class 3 storm is brewin' in The Boiling Bay! Best stay away from that area until it clears up!" There could be several classes, with the lowest being just rain and a bit of wind, and the highest being a full on hurricane with waves that can capsize your ship. As you head deeper into the area of the ocean that it is in, the storm grows more intense. Players would need to take great caution when going into the heavier storms... Oh, and maybe some maelstroms? There could also be wind that can influence your sailing. This would be quite fun to play with.
I could see them adding in Merchant ships... perhaps there could be different classes of Merchant ships, and each would have two frigates (light, regular, or war based on the size and cargo of the merchant ship) guarding it. I dunno. I'm neutral to this.
I don't really see how ship customization would make the game more realistic, other than letting people add a personal touch to how their ships look, making them all different. I still would like to see it either way. As for new ships, if they do add them in, they should be some ships that actually existed. And maybe they could look a bit more like ones in history actually did. I'll just throw this out there, but the ships we have do not look ANYTHING like ones in the 18th century did. I personally don't mind it, but it wouldn't hurt to make new ships look like they did in history.
Land combat could be improved somewhat... but there are a lot of things that are necessary to not be realistic in land combat to make this game... well, a game. Realistically, it would just take one or two hits from a sword or shots from a gun to kill someone, but it takes a lot more than that in this game. That should stay. I'd love to see a blocking feature though, where you hold down a button and you hold your sword in a guarding position and it gives an 80% chance or something to block the enemy's attacks. The longer you hold it though, and the more hits you block, the lower that percentage becomes, so you can't hold it forever. There could also be sword locks where if you and the enemy attack at the same time, your swords lock and you need to do on-screen commands, such as shaking the mouse until the meter is full, clicking fast, sort of like a Legendary Fish struggle. The same thing could be with voodoo, as voodoo locks. The person who wins the lock will deal damage to their opponent and slow them for a few seconds.
Perhaps also some physics? If I jump off a cliff and land on the ground I should take damage and get slowed. This could annoy some players but it would add to realism a bit. Maybe add some swimming endurance, so you only have so long to swim before you get exhausted and drown?
There's lots more, but I think that that would be good for now. This game cannot be completely realistic or there is a huge limit on what you can do. If it has no realism, things seem a bit crazy. There is going to end up having to be a balance. I agree that there are some things that could be added, but overall, considering this is a pirate game where we can use voodoo, it isn't too bad.
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