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Old 08-19-2011, 09:15 PM
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Captain Del Captain Del is offline
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Join Date: Aug 2008
Location: The Caribbean, luv!
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Before I go in to depth, I must agree that bug fixes are the first essential thing that needs to be completed. We have been seeing a lot of updates in the months prior to July and August that have really added to the game in both content, and in the stress that the game puts on the computer; in all of my years of playing this game, I have never experienced as many disconnects, crashes, and lag as I have in the past. Before anything, Disney needs to rework their gaming system to make it run smoother. Even if this requires putting the game down in to maintenance mode for upwards of a week, it will still have a big enough of a pay out to make things much nicer in the long run.

I do agree that the gap between level 40 and level 50 is a little outrageous when compared to the overall neglect that the game has towards the higher level pirates. The only real place that a pirate in their mid to high forties can centrally level is Tormenta, which is ridiculous in the fact there is only one cavern that is based at that level group out of an entire system of islands and sea channels.

As I have stated in previous threads, the slew of sea-based updates that they have been releasing over the course of the past few months needs to end with new ships, at least for the moment. Once they have been added, that should give a little more of a balance on the ocean between players and enemy ships, which then gives reason for them to turn towards land. Remember mates, the islands of the Caribbean make up a very large portion of the game, FAR overshadowing sea-based content; so, the fact we have so little going on on land at this point and time is a misstep of Disney's part.

What needs to be done before any major content releases is, as stated in the OP, a re-landscaping of a few areas in the game that need to realize their full potential. The first thing that has been LONG over when it should have happened was a revamp of Cuba, which is perhaps the saddest little island in our Caribbean when compared to Tortuga, Padres, and Port Royal, especially on the fact it's supposed to be a major island. They need to turn it away from being a minor swamp with a few buildings and only one subzone, infested with low level "ranking" enemies alone, and instead take it on a much more grand scheme - I mean turning it in to a mecca of smuggling, swindling, and of course, VOODOO! Enchanted swamps, vile jungles, cursed caverns; so much could be done to make that island really become a jewel in the Caribbean!

Afterwards, they need to bring tougher enemies in to the picture. Introducing higher level enemies in to places like Kingshead and Las Pulgas would be a good step forward, but if we really want to see it reach full potential we need to add new subzones branching off of the current ones with new, higher leveled enemies (not level 50's either; I'm talking about enemies in the 50s, 60s, and maybe even the 70s) - kind of like what they did with the Cave of Lost Souls. Perhaps for Padres they could add the ruins of the old island buried beneath landslides of hardened lava, infested by the spirits of a few civilians who didn't make it out in time - maybe for Tormenta, one of the shipwrecks could act as a new zone filled with some personal crew mates of Davy Jones. The idea is we need to expand on the old content before we can get anywhere with the new.

Continuing on, I realize that it may be frustrating for some people to not necessarily know "why" things were added to the game. But realistically, if we wanted the game to get better, then we can't focus on things as trivial as adding new options to NPC's that lets them explain what the heck is going on in the Caribbean. Besides, it's not like the majority of the Caribbean gives a hoot in the first place - give a bored pirate a pistol and a barrel of fish and he'll entertain himself without asking questions.

On your third note about the experience progression with quests, I think it makes perfect sense. As you start out earlier in the game, you level faster so you can get a hang of the game more quickly, and then as you progress in to the higher levels more and more is expected of you. Of course, this cannot be used as an excuse to keep away content updates for higher leveled pirates, but you catch my drift.