The problem with using Davy Jones as a boss is kind of the same problem with adding Cutler Beckett as a boss - once he's dead, he's supposed to be dead. You can't throw one of the main villains in to the game and have him killed over and over again by players, because that essentially "kills" part of the story in the process. (Though, as a side note, you are correct that Davy Jones only has to stand in water to be placed on land, kind of like a loophole in the contract.)
The Flying Dutchman may be more doable because it would be like the Jolly Roger of ships - you can't necessarily "sink" it, but instead damage it enough so that it disappears. Of course, the Dutchman can be no simple task as defeating. If it were to be done right, it would either have to be in a boss battle, or a boss ship that comes to haunt players who travel to far out in to Uncharted Waters with only ONE ship per server (multiple Flying Dutchman's would not make sense, aye?)
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No. That would not work. A basic level one could go to Abassa and then to Davy Jones, deal one hit on him and wait for others to do his work and then boom, he's got UA. It wouldn't work out. It would basically obsolete paying for the game. It just wouldn't work. Instead, if there was such a quest, it should just reward a lot of rep and a famed cursed blade or something, but it should only be available to those that are level 40+, to give them some quests just for them.
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I don't believe Miranda was saying that completing the quest/killing the boss would give you UA, but instead she was saying the quest was only for Unlimited Access Members. At least, that's how I read it
Also while I'm on the subject, I never really liked the ideas of bosses "that are guaranteed to drop chests with a high probability of something nice in them." In my opinion, that ruins the hunt for good weapons in the game - after all, if it's more likely that it will happen, then sooner or later everybody will be running around with Tyrant Blades and Thunderspines, thus making some of the most powerful weapons in the game obsolete - just like Silver Freeze, yes?