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Old 09-06-2011, 02:59 AM
Marry The Night's Avatar
Marry The Night Marry The Night is offline
Partners N Crime GM
Marry The Night's Primary Pirate Info

Join Date: Oct 2010
Location: Skull's Thunder
Posts: 397
My Mood: Cursed
Marry The Night is a pirate wannabe
Quote:
Originally Posted by leo View Post
Post the skills that you know that do not work as well as skills that you just think that don't work.

Sailing:
"Leadership - Recharges all other skills faster" - Well if you use leadership to help a skill recharge and then use that skill as soon as it recharges, there is a high chance that the skill will just fizzle.

Cannon:
"Shrapnel - Causes a wounding effect from cannon balls and grenades" - This cannot wound an enemy when on sea because you can see other pirates on ships. Not sure about the effect it has on nades.

Staff:
"Conservation - Decreases amount of voodoo used by staff or doll" - This really does not lower the amount of voodoo used by staff or doll. I have tested this over and over and you still need the same amount of voodoo for skill before and after fixing this skill.

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I don't like to see skills that do not work because there has been no new skills since the game came out and for them to not work is the last thing pirates needs.
1. This happens even if you don't use Leadership. For me, as soon as a skill is done recharging, you can't use it immediately because it will fizzle.

2. "Not sure about the effect it has on nades." When an enemy is hit by a grenade that has the Shrapnel skill, they become wounded; and the skill works as it should, 'nade-wise. As for cannons, it's useless.

3. For me, Conversation and other Voodoo Doll/Staff skills work just as they should.