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I think anything that relies on "first blood" or comparative damage would probably be directly implementable. The southwest map corner is really wide open, but even the center of the Mar de Plata could hold some combat actions, as long as there's not many people involved.
As long as all combat are between exactly matched ships, captains, and crew, comparative damage methods should work. I'd really like to work out a complete system for relative scoring, so that different ship types and captain levels can meet. I'd like to weight for vessel size and speed, then score for shot facings compared to the weaknesses for the ship type, and then factor in the kind of shot that is landing (for 1 vs. 1 that'll mostly be just the broadsides I'm sure, but I'd like to develop crew vs. also).
For the "jousting" I figure you could use other ships to make a distance between the two ships when they pass, and shoot. It seems like that would even lend itself to adding difficulty by increasing the the passing distance.
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