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Old 04-16-2008, 02:41 AM
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Maximvs Maximvs is offline
Beware M'Blue Tutu!
Maximvs's Primary Pirate Info

Join Date: Jan 2008
Location: Isla Tormenta
Posts: 2,347
My Mood: Woot
Maximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate shipMaximvs is captain of their own pirate ship
My current Configuration (and mistakes )

Left Broadside (3/5)
Right Broadside (3/5)
Full Sail (1/5)
Come About (1/5) - mistake
Open Fire (0/5)
Ramming Speed (1/5)
Take Cover (0/5)

Windcatcher (3/5)
Tacking (2/5)
Treasure Sense (4/5)
Taskmaster: (3/5)

Total (21/26)

(I think - I'll double check next time I'm on....EDIT: Confirmed and updated)

On Pirate #1 - Take Cover was a waste. It just doesnt last long enough (and once you have lighting and the 'fish tail' manuver down pact - theres no need for it). He has lots of other errors also (one less on Tackling and only one on Full Sail, and a few more on Taskmaster and Treasure Sense and get Ramming Speed would of made more sense I think).

On Pirate #2 - Come About was a waste. My thought was that my War Figate would need it for better 'fish tailing' (this is when you tag a ship - then while it chases you you swing the rear of the ship back and forth while pulling ahead just a bit each time). As it turns out - Tackling would of been the better place for that point (as I never use Come About and better Tackling allows me to turn the ship fast enough - I was looking for a replacement for my less on Tackling... bah - live and learn)

Besides Broadsides, Full Sail and Ramming Speed - all the points I find work best on the 'Passive' Skills' (my crews usually have strong enough Canon, have their Cannon upgraded to fire fast enough, and I never get tagged from long distance shooting and 'fish tailing' and - so Open Fire, Come About and Take Cover just don't last long enough to have them with a point)

Windcatcher. Tacking, Treasure Sense. and Taskmaster all all GREAT passive skills which do much better jobs at protecting the ship, the crew and my overall sailing / recharging of the ship (and get me the Gold!)

My last points will go to one Broadside each, Tackling, Taskmaster and if I get one more I'll go Windcatcher (am I out of points yet??? LOL)

The problem I find with Take Cover, Open Fire and Come About is the duration... WAY too short to be any use.

So you get 5 seconds on Take cover for one point... This will only protect the crew / ship for one round with an enemy vessel - if you don't sink it quick then it gets the next blast in anyway and I find it never worked! The ship was still taking damage even with it 'engaged'... maybe if they gave you 15 seconds to start and 5 second intervals it maybe worth a look - but I wouldn't waste any points on this for a skill I don't think even works.

Open Fire is the same problem. too short! You'd need to spend all kinds of points on this skill so your crew could quickly get -one- enemy ship... placing them points on Taskmaster alone is a better investment becuse its always recharging the Broadsides faster. Most crews are upgraded on cannons for better ammos and cannon skills so this is a wasterd area.

Come About was a dud. Sure it works, but again duration is the issue - and Tackling is always a skill learned forever where you have to wait for this to recharge. I go after a Hi Level ship, thinking I can back-door it... but it doesnt last long enough!

I do think though that it is the way I sail that makes these choices my non-favorites. If you sail with a weak crew often / need to get close to big ships often then these skills may be right for you (so take the advice with a grain of salt I guess )

As for Treasure Sense... at one time - too many points here would be a waste. The 65k limit on gold did make putting TOO many points on this not worth it simply because there was nothing to buy after weapons and ships... now though - with the new clothes and items out, the new quests coming out (first weapons then the rumored 'summer' update) -and- in the future the ability to build a custom ship??? (in the Frequent Asked / Answers area) I'd want to be sure I can afford it all

Thats my two dabloons worth

Last edited by Maximvs; 04-16-2008 at 06:08 PM..