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Old 04-18-2008, 02:15 AM
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Francis Wavecutter
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Join Date: Feb 2008
Posts: 138
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Quote:
Originally Posted by Capt.Morgan View Post

Endurance: +125 Health

This one confuses me, as 125 health really seems like small beans, and that's the max number guys, for FIVE of those oh so scarce skill points. I think it's a bit of a superfluous skill. Bottom line, save your points.



Sharpshooter: 25% increased accuracy for guns/daggers.

Dependant upon the accuracy mechanic in this game. Also dependant on the mechanics of accuracy reducing skills. Not enough info on it.

Dodge: 10% chance to dodge a ranged attack.

Same issue as Parry however, in PvP dodging 1 out of 10 aimed shots may make the difference between a win or a loss. Jury is out on this one, I'll wait to update until someone contacts me with more feedback.

Eagle Eye:

Attune: Can attune up to 5 friends or enemies! The more targets attuned, the weaker your hexes will be!

Necessary. Period. I'm maxing it and I endorse maxing it. Whether you use it for damage in PvE, or healing in either PvE or PvP, being able to attune more targets is required.


Focus: +40 Voodoo points.

Dependant upon your voodoo necessities. In the big scheme of things, 40 voodoo isn't a whole lot, really. May be good if long term constant overhealing becomes required for a PvP metagame or new in game content, but the shape of the current game makes this not worth while, for the moment.

Spirit Ward: 10% chance to resist enemy voodoo attacks.

See Parry and Dodge. However, I have heard that the Voodoo staff is a large part of PvP combat currently, so perhaps it is worth while. Up to the individual really. Just remember, 1 out of 10 for FIVE full skill points. Don't bother putting any in if you won't put all five.

Concentration: Increases Voodoo recovery rate by 50%

Spirit Lore: Increases casting speed for the Voodoo Staff by 20%

Conservation:

Determination:

Left Broadside:[Cooldown:20 sec.] Cannon damage increased by 20%!

Right Broadside:[Cooldown:20 sec.] Cannon damage increased by 20%!


Endurance is one of those skills when at the end doesn't look like all that much but those 25 points a pop come in handy while developing the character.

Or if you're going to dismiss Endurance, at least promote Determination which increases your health recovery rate (50% maxed).

The resist skills (Parry, Dodge and Spirit ward) are handy for that extra little bonus from time to time. They are useful for a few points if you have your other skills where you want them. Parry works regardless of the weapon you have in your hand at the time.

While I'm a fan of Endurance, I am not as fond of Focus. At eight points per point spent, it's the same amount you get from leveling the staff. Not all that useful when you consider the cost of the various hexes.

Conservation reduces the vodoo costs for the doll and the staff. (20% max I beleive, I'm not there yet). But the reduction in cost when coupled with the faster recovery rate from Concentration, it means you can practically use the doll unmilited (there are still the recharge rates) because the vodoo will regernerate before the hexes recharge.

Eagle Eye increases the range of dagger and gun shots (20 ft maximum). It can be helpful when attracting enemies especially if there's an eager beaver in the party who can't wait to charge into battle.

I have 4 in attune and that seems to be a good mix... it allows for 3 allies and 1 enemy or 2 and 2 or 1 and 3 the other way. Spreading the affects over more than 3 really dillutes the effects to the point where it doesn't seem worth it.

And if you have 3 allies attuned it's hard to attack more than one enemy since you always seem to have an eye on stats to make sure no one needs healing or curing. Also keeping everyone in range is a bit like herding cats and increases in difficulty with each added target.

And I believe a maxed broadside has an increase of 25%, not 20. I have one side with 5 points and one with 4 in case there's a need for a slightly lesser amount of damage. EDIT--- nope I'm wrong. Sorry about that 5 points is 20% and 4 is 15%. I had the 5 and the 0 right at least. But my opinion on having one side slightly weaker still holds

That's my $0.02. Your mileage may vary.

Last edited by mongo; 04-18-2008 at 05:09 PM..