
11-29-2011, 03:59 AM
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Has Walked The Plank!
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Join Date: Jul 2011
Location: Playing PVP
Posts: 415
My Mood:
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If enough people send feedback in for this, they may start considering it. You can send in the below if you want, to see if they'll respond to it quicker or something. This suggestion would benefit everyone because there will be achievements for all activities possible in the game.
Quote:
This is something you, the developers, can implement to give mastered pirates something to do besides SvS, PvP, and Invasions.
Introducing the Achievement system:
Achievements only unlock after you've reached level 50 Notoriety with your pirate (So you still have tons to do after, not complete these achievements before you reach 50)
Achievements in the game should also reward game items such as:
- Gold
- Achievement-specific weapon when you complete a specific achievement
- Sailing items
- Stat boost potions
- Storage safes (Also upgraded versions of it for following achievements)
- Game items that grant you special abilities (For those hard, long, grind-like achievements)
- Weapons
Ex. Attack with a 2% of poisoning the enemy while attacking with Sword-class weapons
Ex 2. Respond to enemy attacks with a 20% chance of returning 5% damage back at the enemy
Ex. 3. Respond to enemy attacks with a 1 percent chance of draining 800 HP from the enemy.
Well, these achievements (with achievement titles) would range from tasks such as:
Slightly Filled Pockets
- Reach 20,000 total gold
Too Much Damage
- Repair your ship 1000 times
Power Hungry
- Sink 50,000 ships
Ready For The Track Meet
- Travel 5,000 miles on foot
Thirsty
- Craft 5 of each potions from the Potions table (excludes event and Loot Drop potions)
300
- Reach an attack combo of 300 with your Sword-class weapons
A Mighty Blow
- Deal 3000 damage with a single row of combos/skills from any weapon
No Need For Ships
- Obtain all teleport totems for main islands
Bountyful
- Get a bounty of 30k in SvS
Invincible
- Take out 3 opponents in a row without dying
Rushing Your Fights
- Take out 6 enemies with 1 attack
(Do NOT make these achievements easy to accomplish. Make these achievements take weeks, months and even years to finish. You guys need more longevity in your content, like Toontown has)
Also, make sure you have achievements for every kind of activity in the game (Mini-games, sailing, taking down enemies, PvP wins, gold earned, rep earned, level 50 achieved, distance traveled, treasures found, loot rarity type found, etc) This creative list is endless, make good use of outrageous ideas for achievements.
Etc. You see how creative we can get with these achievements? Let me remind you, this is only a BASIC list of the creative requirements they can implement. Make the requirements for achievements as high as possible, so it'll last.
Also, give the new weapons unique abilities similar to the examples I listed above.
Think of how much purpose it would bring to be a mastered pirate. Something else to look forward that could last another year to complete after you hit level 50. I can tell you one thing, I would pay unlimited again if you had achievements for every aspect of the game.
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