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Old 04-25-2008, 02:37 PM
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Steely Jim Steely Jim is offline
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Join Date: Feb 2008
Posts: 182
Steely Jim is scurvy dog
I think I could put a different perspective on that guildhouse idea, as I think it could be used for more than just an instanced environment for members of the same guild to hang out and chat amongst themselves.

For example, even though Treasures serve no real purpose, our duplicates could go into a guild pool and guild members could receive randomly generated quests with the possibility of being rewarded with a treasure they don't yet have, from out of the guild pool, after completing the quest. Moreover, they could implement a guild bank of sorts, perhaps with different lines of credit for different ranks; this would have to include a "credit rating" that regulated how much could be taken out before something had to be put back into the bank.

In any case, my eyes aren't on the ultimate rep goal anyway. I always look at character development in these games as happening in 3 phases, and it is really only the 2 intermediate plateaus that serve as goals. The 1st plateau is always the minimum I'll need to survive exploration throughout the game world; and, the 2nd plateau is always to find the true peak value of a skill which, given the exponential development models that these games all seem to use, is always less than the actual maximum number available.

In this case that seems to be about minimally all skills to 14, and then maximally having a good plan for your build at all 20s. For phase 1, I employ leveling, training, and playing modes of using the game environment. For phase 2, I move to training & playing only. Phase 3 is focused entirely on just playing.

I actually spend quite a bit of my game time focused on things that have nothing to do with game's real structure anyway. So, I may end up getting Sailing rep for example, but my real focus was probably on removing specific types of ships from a particular sea, for no real reason other than to sea how the game will respond as I change the variable of exactly which types of ships I remove. I really enjoy finding "easter eggs" left behind by the game devs on purpose. My focus is always more on exploration than accomplishment.

So, any use of a guildhouse that encouraged people to go out and explore out of the way places would seem cool to me. Plus, I think getting people to spread themselves evenly across all available zones is one of the best ways to reduce lag generally.
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