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Old 04-25-2008, 05:00 PM
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Dr. Zeppers Dr. Zeppers is offline
Drunken Pirate Master
Dr. Zeppers's Primary Pirate Info

Join Date: Feb 2008
Location: Doing that voodoo that I do so well..
Posts: 4,162
My Mood: Piraty
Dr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this far
Quote:
Originally Posted by Steely Jim View Post
I've seen the point made elsewhere, but now I can confirm it empirically: Take Cover gives you no protection against anything that is "in the air" when you trigger the skill. I think that's really where the problems start; I think a lot of people trigger the skill after it's too late to stop incoming attacks; then, to compound their problem, the protect wears off too soon and isn't there to protect from the next salvo.
This is exactly correct. (It may have been me you'd read that comment on) Most players want to see the incoming fire and click Take Cover to save themselves, but its already too late. You must anticipate the incoming fire, which the extended time/skill points comes in handy if you dont anticipate the enemies fire. The better you anticipate incoming fire, the more effective it is.

All my pirates achieved Sailing mastery before any other skill, and i've used Take Cover with success on all of them.

The primary misconception seems to be, that most people interpret "protection" as a 100% impenetrable shield stopping all damage. If you recieve 1/2 the damage you would have normally, you' ve STILL had protection in place.

Ground soldiers dig foxholes for protection, are they 100%? lol of course not.

Is this skill worth 5 points? No, I wouldnt put more than 2 on it myself.

This skill is also useful in the Boss Battle when your ship is being cannoned from 2+ different locations places at almost any given time.

Zeppers lvl 40 - All mastered but lvl 21 cannons
Groggy McJones lvl 26 - All weapons quest/tp quest finished - avoiding story quest
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