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Interesting.
I always encourage pirates who want to sail on public to grab a few of their friends before hand and create a "central crew" so that way the captain is not left alone in having to deal with an entire ship of unpredictable and often unruly pirates. Having a few guildmates or close friends to help run the ship while you focus on captaining can really make the difference between having a ship fall in to disorder or not.
Of course, the rise of this glitch brings that to an entirely different level. I would advise all pirates who want to sail on public ships from now on to make sure they have at least a few loyal and hopefully high-leveled friends on in their crew before they open the ship; this at least establishes a base crew that will be willing to fight to defend the ship in the event of an "attack."
A good strategy to follow in an event of one of these attacks is to try and distract/stun the attacker long enough so that the captain will have enough time to find out what is going on and hopefully make way for port. If the attacker does make it to the helm, make sure that the entire crew understands the ship needs to make it back to port as quickly as possible, encouraging others to grab the wheel and drive if the wheel is open. This will at least limit the attacker to one spot (the helm, to limit the movement of the ship) which should make him easy pickings for a group of pirates with their broadswords swinging away.
So, remember:
1. Sail in groups with at least a few battle-ready friends aboard your ship.
2. Keep the captain and the rest of the crew informed in the event of an attack.
3. Stun the attacker and distract him long enough to sail the ship to the nearest port. (Killing him works as well, though that may not guarantee that he will not come bacl.)
4. Work together to make sure the ship survives.
5. Remain calm, and remain loyal to your crew.
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