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Well I think what happened is, they still want to make their deadlines, but slacked early on and didn't get to work all the bugs out. I'm sure its actually easier to figure out what's going on when it hits live than on test. Since more people are playing / complaining. But I'm ok with them being out for a day, then down for a fix, will probably fix problems in this order:
-gun jamming bug
-several ship related (TP'ing and being under ship, no cannons on ship, can't man cannon on ship)
-Slight increase to potion effectiveness
-Ammo Pouches (I believe these are bugged, for instance, you start off being able to hold 50 fireballs, buy small pouch, your capacity is increased BY 75 to 125 . . . I believe this is supposed to increase your capacity TO 75 (or by 25), Also, I don't believe they are supposed to stack the way they are (where if you buy small + medium at the same time, you get 50 + 75 + 100 = 225 capacity, I believe the capacity was probably meant to be 100 if you buy the medium). That is a speculation though, maybe they wanted to give a boost to sea combat with the upcoming ship PvP, which, if you haven't seen, has been comfirmed there will be at some point ship PvP, as well as the addition of Davy Jones and the Kraken.
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