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I'm for player housing, though not on ships. The waters are slow: no lag would be appreciated.
As far as I know, the chat restrictions have slacked, and for the better.
Crafting is unneeded, and, in my case, unwanted.
I'm for ship customization, after this sort: ship design, as in undead, Asian, standard, etc ship styles, raising the price of a ship that is bought and available only upon purchase; ship color, purchased when the ship is bought, with anything other than the wooden finish costing extra; flag design, as in shape and height; flag color; flag emblem; keel selection (picked off from your OP).
Charms make for ridiculousness, though if they have tackier names like they're are actual charms, they might be pretty weird and fun. They'd have to have names like eye of a lizard, tongue of a serpent, or the like, to be used by me.
As for skill reallocation, I propose they just make use of the store function, and allow different types of drinks to be purchased at the taverns.
Ship arming is too generic at that level, though I would like two kinds of available choices of additional armor: a one that increases speed while not sacrificing toughness, and a one that increases toughness withal.
I don't like a trade system that is costly, nor do I like a trade system that is only for a higher level player. Every optional thing that can be purchased should come along with a deed of sorts: that deed would become available in a black-market room. That deed would show a sale value that is altogether less than what it cost to purchase that item. You are to tally values to make an equal value with what you're trading for: you then pay a fee for kept secrets.
I like your customization ideas for idea #10, but a hook would have to go on the left hand only. Longer hair is a cooler thing to make available, and different hair altogether would be too. An afro, curly hair, a long long-goatee: all would be pretty cool.
I'm not going to touch on your changes: they are too tiring. However, I'm against the walking the plank idea and the forced crew reaction. To make the problem not a problem, the total crew should just get more and more treasure for each person on board. The captain's bonus would then be subtracted from the sum and given to the captain of the ship and to the catain of the crew: a full 10% each, or 20% if they are one and the same. The remains would then be split among the crew and further with the captain based on who did what damage.
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